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L B

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Everything posted by L B

  1. I'm currently writing a byte reader/writer for GMF, along with a C# editable mesh class. This should allow me to make plugins built into Middlewerks for any given file type.
  2. L B

    Middlewerks

    I fixed the XP bug, will be in tonight's nightly build.
  3. Extrude-able terrain. Or did I mention that already?
  4. I assumed it was a value of 8 but did not test. I'll try to look into this tonight. (Tyler, if you read this, please work on the callbacks and picks.)
  5. I hope the new editors, for prefabs, paths and particles, will have nice UI's. It's not worth having a tool if it's not convenient.
  6. L B

    Middlewerks

    As I am providing an additional layer that is completely separate from Leadwerks, there is no reason for Josh to get a cut of the profits. Besides, I have communicated with him in order to make sure there was no licensing problem at all. Besides, 40MB of .NET will be a necessary update in the next 2 or 3 months. All major developers upgrade to the latest .NET when developing, and since .NET 4 brings significant every day advantages, I can foresee this happening in the near future. Did you have any problem by saving to the registry? Was there a restriction of any kind, a UAC prompt, a crash, or something? I have tested it in non administrator machines and it works without flaws, although I couldn't do any extensive testing yet. If you had a bug with this, please report it. Additionally, the registry method was initially adopted for more parameters, but these won't be available in Middlewerks for LE2. A more extensive use of it will be seen in LE3. I personally think it is strange that the engine itself does not record its own installation path to a global access for developers, but that might just be me.
  7. L B

    Middlewerks

    That's actually quite a good idea. I could have the program edit the registry and add a right-click option on all files under the "Middlewerks" menu. i.e., in Windows Explorer, right click "test.obj", select "Middlewerks > Convert Here" or "Middlewerks > Convert To...". I could code that in an hour, so no problem at all. Would you like that? I could also have it as a permanent tray icon with different functions available from it. I know I would like it, but I don't know how some people feel about having their OS invaded. @Vetal and MG: Are you using Windows XP? I'm sorry, I couldn't test for this operating system. I'll add a check that replaces these with regular buttons on non-aero systems if that is the problem. @Macklebee: Middlewerks is meant to bring usability to LE users. If you're comfortable enough with the command line tools, use them instead. Middlewerks for LE3 will include specific features and will be paid. This one is just a mellow release, if you wish.
  8. Ctrl+H Find: "EntityPosition" Replace By: "EntitySetPosition"
  9. L B

    Middlewerks

    Mostly a reserved topic for now, but here's a link meanwhile: www.middlewerks.com/nightly I'll edit this tomorrow. Enjoy! (N.B.: Requires .NET 4.0: Download at Microsoft)
  10. L B

    GUI system

    Wha-? How unproductive is that? Anyhow, XML based would be a good approach in my opinion, with event handlers linking to reflection or DLL calls for native code. Somehow like XAML does it.
  11. Uploading it, expect it in the next 20 minutes.
  12. Great! I've been dying for that for so long! Great post, great mentality, I just can't wait for LE3. L3? IDK. The shortening is cool.
  13. EDIT: Another feature I'd die for is terrain carving, like in CryEngine where you can extract parts of the terrain. Of course it's not a heightmap anymore, but it makes environments much, much more realistic. Example: http://img14.imageshack.us/img14/4086/cryengine003.png (I know these cliffs are models, but it gives the point).
  14. There are more settings to bloom than just a decimal number. This feature comes back to Betke's most requested feature, sliders for post-processing effects. +over 9000.
  15. What can I say - I'm stomped. For once, I would have said the exact same thing. If this is in LE3, I'll roll on the floor crying of joy. Oh wait - My 2 cents would be a river editor / multiple water planes and streamed terrain (but this is already planned).
  16. I don't have MSVC# right now, but I think this would be valid: class Foo { int Test() { ... } new string Test() { ... } }
  17. In C#/a bit pseudo because my memory's off, it would go like that: if (Mouse.I**** && Raycasting.Pick(ScreenPosition.Center) == player.Children["head"]) { Model headShot = Model.Load("abstract::Head-Shot.gmf"); headShot.Position = player.Position; player.Children["head"].Hide(); }
  18. class A { int Test() { ... } } class B : A { new string Test() { ... } } I guess C# now is a real programming language as well.
  19. Can't find the link to set it up in C++ or another language. Any example?
  20. You will need 2010 for the .NET 4.0 features anyway.
  21. I'll post my screenshots instead of the gallery though, to avoid spamming it. Like it or not, it will have a node editor, but it will have other mechanisms as well. Then again, if you don't like it, don't buy it. There seems to be some kind of mentality across this forum that I'm taking the money out of your pocket by force.
  22. You're right. Link removed, topic closed. I'll stop talking about Middlewerks until I have a decent preview to show you all.
  23. VeTaL said he would because he needed conversion now. I'm in no way trying to force you into buying it. Just wait
  24. If you want to pre-order, send me a PM and I'll arrange the details for a beta version.
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