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L B

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Everything posted by L B

  1. L B

    Animation Prototype

    Incredible work. I'm praying for it to be available to the public.
  2. If you want a skybox or waterplane, you need to have Framework enabled. Should be done by: Framework.Initialize(true); (I'm not sure you have a boolean for parameter in 1.2 yet. If not, just leave it blank.) You must also make sure your "Scripts" directory is in the same directory as your executable directory. For turning on AA: Framework.Effects.EdgeAntiAliasing.Enabled = true;
  3. Real-time. Or else it loses all of Leadwerks' charm.
  4. I'm actually working on a simpler version of my UML, but it is, as far as I know, complete.
  5. L B

    Post Process Ocean

    Nice work. The foam is brilliantly added, although you need much more turbulence, and maybe some more "transparency". I don't know, doesn't look like much of a fluid to me.
  6. To sum it up: UnrealEd is superior in usability than Leadwerks Editor. Global Illumination is requested again, as always. Tessellation might just be a trend, so we'll wait. In-Editor constructive solid geometry is possible but not wanted by everybody. Cross-Platform is requested to motivate the use of OpenGL over DirectX. Wait, wait. Did I mention anything new here?
  7. Alright so before anyone invades the feature request forums, let me remind everyone of the archived conversation: http://forum.leadwerks.com/viewtopic.php?f=1&t=5428
  8. Wow, I have the same system in C#. Called it Facewerk.
  9. implement 3D World Studio into the editor And lose significant profits... add some global illumination Which is what the community has been asking since the dawn of time. According to Josh, he "has some idea of doing it in another way", or something similar. moving the assets to a separate window Why not. ;P add the drag and drop command for textures... This would ask for the node based materials. See this thread. I must although admit that drag and drop would be nice. oh and also, the ability to use DirectX 11 You have to be kidding.
  10. Parallax shading on terrain textures would be quite awesome. It would allow us to sometimes observe this kind of "going in" terrain at some places, instead of just a linear function. Hard to explain. mspaint to the rescue:
  11. I personally use the Leadwerks Terrain Tools and the Leadwerks Texture Pack 1 (included). Terrain generation software is a good alternative when you don't want to spend any time doing your level, but you'll never get what you get hand drawn.
  12. Leadwerks Engine Chart - PDF (Revision 6) I do have spare time. Oh well.
  13. Glad it works for you now, but remember that it most likely wouldn't without Tyler.
  14. Great thanks, didn't ever notice this tiny option.
  15. L B

    Apple Adopting OpenGL3

    Great news for MSAA.
  16. In code or in ed? If in ed, how?
  17. My personal favorite hoster: http://localhostr.com/
  18. B.U.M.P. This definitely can't be hard to do. Can I get any reply? Again, I see LE is built for FPS. Imagine bigger maps. They have various heights, if they're in mountains.
  19. @MG: If you have any problem, feel free to ask. It's quite simple to go around though.@RP: Interesting. Not useful though.
  20. L B

    GUI System

    There are community supported GUI systems and an official Lua GUI system.
  21. L B

    Web design

    I can do any PHP/CSS/HTML and have already had experience with InvisionPower. I can also make the appropriate graphics and interface.
  22. Nope. The Console/Window setting is because LE doesn't write to the console for some reason in C#. You can still call "System.Console.WriteLine(string text);" though. I didn't check unsafe code and do not feel like I need it, but feel free to check it if you want. Placement doesn't matter at all. If you have a reference to a DLL, a copy of it will be created in your executable's folder automatically. Your executable will be located in Project/bin/Debug or Project/bin/Release. Enjoy C# ;P
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