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L B

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Everything posted by L B

  1. It's called emotional scenarios. You're not supposed to be bright enough to ask this. Go code, if you're so intelligent.
  2. There is no commercial game made with Leadwerks either, so this is just not relevant. Also, you can save procedurally generated maps on a server (or just their seeds), once, for instance, the user has decided to establish a colony on a planet. If landscapes are procedurally generated, you also need to save them in order to edit them. You could easily retrieve vertex information and model positions (or placement maps) of the procedurally generated map and save it, then load this in an editor. I am not really for the procedural generation nor for the streaming, although it can give out something nice in a game like SPORE. Else, I don't know why you would need it, especially with a 4096x4096 terrain. Even the most recent MMORPGs have smaller maps and no streaming.
  3. 1. Yes 2. Yes 3. Yes, if you buy the $200 version 4. Yes, with very large (4096x4096) terrain Basically, you're asking if you can make a GTA with LE. The answer is yes. With LE, the moreoften, you are your own limit.
  4. How about implementing static LUA files or objects. Ones that cannot be dropped or instance. For example, the atmosphere, waterplane and ambient light (and currently the directional light) should not have more than 1 instance. They could be made un-draggable and static.
  5. L B

    Programming Poll

    Hey, C#'s got 3 votes. Can't wait until we get Framewerk compiled. Then we'll see an increase
  6. To be honest, I don't know how to create a link between 2 invisible entities. Shift-click doesn't work.
  7. L B

    Revisiting my code

    Good news. Is there any possible way for you to make a GMF surface material renamer? I would be ready to pay for this tool. <.< I seriously need it.
  8. He deserves his funds. It's stunning. Especially the introduction.
  9. Putting it as a feature request although it has already been discussed. I'd like to start working on the C# integration soon
  10. Water plane is rendered to be infinite, therefore cannot be resized. Multiple and scalable water planes is one of the popular feature requests.
  11. L B

    What is Dot3?

    I noticed the editor automatically looks for Dot3 extensions on terrain textures. Opening the dot3 DDSes, I was rather puzzled, they don't look like normals to me but apparently behave like some (or am I wrong?) I have normals for textures, but I don't know how to make them in Dot3. When I use normals for Dot3, I get an overly shiny terrain. Is there a way of using bump maps like we could in 2.2X?
  12. Title/Sub-description. How do I make the final DDS texture?
  13. L B

    C# Framewerk

    To reiterate, will this DLL be available this week? I would not think it is long or hard to compile one, maybe a 30 minutes thing.
  14. It can move between pixels, however it cannot stand between them. But we both understand this.
  15. Logically, a mouse cannot stand inbetween pixels.
  16. http://www.leadwerks.com/wiki/index.php?title=File_System#SetZipStreamPassword
  17. I doubt it has to be saved, since the documentation shows a curve of variation with different points. This has to be calculated in real-time, or else it would have choppy/no transitions between the different settings (unless you save a really high amount of this).
  18. That might be it. Actually looks pretty neat.
  19. Harsh tip, sorry, not intended: For static geometry, export in obj, and use obj2gmf.
  20. SSDO? Changed name? And mind giving us a little detail on the "dot3" format?
  21. I call paralax, tesselation wasn't there in the time of that screenshot.
  22. While Googling Betke, I stumbled on this; Pay attention to the cliffs on the left, and tell me why I can't reproduce a similar effect, no matter how I try. I also noticed that AA brings a great deal of smoothness and integration, but that's supposed to be somewhere in 2010 (my annoyance about it will therefore start in about 15 days EDIT: Don't you think the oak trees have a somehow darker center than the outer parts, which make them look really good? What could cause this?
  23. L B

    C# Framewerk

    By the way, how soon can I expect one. If it's too long, I'll just make my own version.
  24. L B

    C# Framewerk

    Will be waiting for a BMAX DLL then.
  25. You need version 2.3 for the new editor, which costs 50$ as an upgrade. You will then receive the files.
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