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L B

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Everything posted by L B

  1. L B

    Relay

    So... this is basically delegates?
  2. I found someone who made a new type of interpolation for this system. It's really great looking.
  3. This thread clearly branched off because all you troll-feeders forgot MakeFPSGame is a current working API command. It's interesting, though.
  4. ^title. Could help greatly for height/width calculations.
  5. Try/Catch over class initialization is a perfectly fine practice, at least, in C#/.NET (in which exceptions play a major role). I see no reason to create a separate method.
  6. Enough, I'm just done with Werkspace. Hire a guy who will make sloppy code that has nothing to do with C#, just a PInvoke file of your lib, and pay him hundreds of dollars. Rick, enjoy your vision of C#, that is, destroying the OOP it was meant for and using procedural commands. Actually, I won't even argue with anything. I'll do my C# headers for LE 3 and use them for myself. The rumour is pretty much right: Werkspace is an elitist community, and I'm done fighting that, I'll rather slip into the "snobs" (sic) who keep their code to themselves. And to all potential buyers who view this reply (you probably won't, Josh will move it to the obscure C# forum), know that while Leadwerks is the best engine, Werkspace is the worst community.
  7. Well, it's the difference between "Foo.GetBar()" and "Foo.Bar", and "Foo.SetBar(Xin)" and "Foo.Bar = Xin". Honestly, since the variation is always similar, it can only be seen as a language limitation. I wouldn't spend time implementing Get and Set methods in C#, everyone any familiar with C# would spit on them.
  8. I would make Mono compatible headers for LE 3. It's not that hard either. Rick, please stop turning down the C# .NET community spirit or Leadwerks .NET for that matter, especially considering that you don't even intend to use it and stick with LE.NET. The community effort loses its momentum with comments like these.
  9. I could give you the SVN address with the latest source and binaries (DLL) if you want. The performance was near perfect, I saw no problem at all. The syntax is much better than that of any other language, but that's in my very own biased (but not humble) opinion. I intended to try to write a OO layer and possibly even an official one if Josh ever settles in on the idea, but go ahead if you wish to do so yourself. Leadwerks .NET was a very long design process.
  10. I think I pretty much made my mind that I won't pursue any other community effort for C# (Leadwerks .NET) in LE 2. We'll see if Josh is interested for it in LE 3. I'm tired of fighting communities and rollbacks without any support.
  11. Josh, please contact me if ever we are to set up an official C# header for LE3; including OOP wrapping, which will mimic the exact same structure as the C++ one. As to the askers' question, LE .NET is no longer supported by Roland; it was, however, pretty stable. Leadwerks .NET is not based on LE .NET. However, it is a ver C# .NET approach to Leadwerks, much more intuitive than the procedural commands. With the massive rollbacks of the forum, Leadwerks .NET got deleted. I could repost it, but I'm in my finals at the moment, and I have no motivation to invest time in this, especially considering even the C# community is not very hot on the idea. Hopefully Josh will take the C# demands into consideration for LE3.
  12. The vegetation on this is very crispy and good looking. The waterfall could use some work though, but I understand it's really hard to make (I myself have tried failed many times).
  13. Tyler what the?! Hi. Man... Argh. Come back! And about that topic, I'd suggest frequent matrix updates with cubic spline interpolation.
  14. The page is http://www.assembla.com/spaces/leadwerks/, but I don't have time right now for a topic. Mind creating one for me? You could add this URL and the credentials, it would be nice
  15. Oh really what the fawk. My links have been rolled back? The credentials: leadwerks.chsarp/collaboration
  16. L B

    Code::Blocks

    Code::Blocks also works without Wine on Linux. And I never had to clean up whitespaces in VS. Look it up in your options.
  17. Here. Don't ask for details/explanations/features or anything else, I'm not into Leadwerks at the moment, neither is Tyler.
  18. L B

    Jane Croft Trailer

    Pourquoi est-ce qu'on parle français? Dans tous les cas, bravo, j'adore le style.
  19. C# docs at http://middlewerks.com/headers/ are awful?
  20. L B

    Out of OpenGL3Context

    "You certainly wouldn't want to have to call new OpenGL3Buffer, new DirectX11Buffer, new OpenGL4Buffer depending on the graphics driver." False. This is actually modern OOP programming.
  21. Stop using Core! I'm making it Internal in the LE3 release. Gosh. Use the following: if (playerController.LeadwerksType == EntityType.Model) { playerController.Mass = 2; }
  22. Welcome aboard. What language do you plan on using?
  23. "MMO Design"... Is that a class in the U.S.?! Tell me when I can move in. Screw my health insurance.
  24. Agreed on all, although I still think Lua for prefabs is an overkill.
  25. River nodes of course, but that's already planned. I agree with darren, only Physics are an essential part of a game engine in my opinion (which is what Leadwerks is, now isn't it?). Besides, you cannot do anti-aliasing by yourself, else I would've done it long ago.
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