Michael Betke, for some reason when i used your code it didn't work and the bushes leaf and branchs showed up as letters and symbols, probably because i don't have this texture1="abstract::cornusmas-norm.dds". Anyway I was able to get it working by using this code for leafs mat file
texture0="abstract::hartriegel_diff.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=3
bumpscale=1
gloss=0.300000012
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"
and this for the branch
texture0="abstract::bush_branch_diff.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag"
Thanks for all the help, i'm extremely grateful.
The only thing left is the beech trees, the trunk .mat is acting up, but i think these came with the editor.