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andy_s

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  1. Hi, I own the Leadwerks standard edition. Now that 3.5 just came out, I wanted to get back into LE again. However, I can't find any option to create a new C++ project. How do I create a project that is C++ based? It looks like I'd only have the Indie version which only generates Lua projects....any help is appreciated ;-)!
  2. andy_s

    Building Character

    I think what is needed more is something like unity's mechanim or ue4 persona...a tool in the Editor that helps with Setting up animations. Also,while it's nie to have pathfindngin LE, i woul by no means sa thi s suffcient. wht i also needed would be a behaviour System. I wul much prefer that ladwerks ues ist ressouces to create suc Systems, than to provide some assets only.
  3. One more question: which is the recommended GUI library (C++) to use with Leadwerks?
  4. Thanks for the answers rick! And what about the Performance and the Vegetation? Also, is there some Kind of water entity in the engine now?
  5. Hi, I am looking into buying LE 3.1 standard, with C++ support. I read trough the docs, but I wonder how one combines C++ and Lua. Are there any tutoials for this? For example, If i build a Level with the Editor, how can I access all objects from C++ in code? Can I use flowchats together with C++? Or are they Lua only? Another question: What's the preferred way to do grass/Vegetation? I did ot find any Special Editor Tools for this? And last question: How is the Performance of the engine now? There was a thread in the Forums here regarding bad Performance...is this fixed? How many Units can I have at he same time using skeletal anim and pathfinding? Thanks for your time!
  6. Hi, most impressed by the new release! I have a few questions tough: - Is it also possible to publish to Windows, Mac and Liux using the indie Version? - What are the benefits of the full Version, except the possibility to code in C++? What is the real benefit of c++....I mean the full Version costs 100 more than indie? - Will it be possible to upgrade from indie to full Version at a discounted Price later?
  7. I have decided on an engine now, and I did not choose Leadwerks 3. The reason why I did not purchase LE3 is mainly because I think it really is not a finished product. There is a lot of good things, for example clear and precise documentation, the CSG editor is nice as well. Plus the possibility to deploy to Win and Mac and of course the integrated pathfinding. However, for now I think the features offered by the rendering engine are way too low. Plus I think a GUI Editor or at least a library with functions is nowadays a must for an engine. Of course I could have bought LE3 now, as it seems all these things will be added over time. But as there is no clear roadmap, I have no clue what will get added when or at which price. I also own LE2.5 and when LE3 got announced it was said there will be a lower priced update for licence holders, which finally was there, but only for a short time. The price for the engine was initially announced way higher, then it was changed again to a lower price.....so to sum up honestly I don't trust the company enough to justify a purchase now. But I will monitor LE3 and see how it develops, and maybe in the future buy a licence. As said, I really think the engine has lots of potential, but in its current form, it is not finished. Maybe it was just released too early. I am not bashing LE, just giving my opinion hoping that it might help the devs to further improve the engine.
  8. Thanks for the answers. So as there is at the moment no GUI included, what is everyone using? The game I am planning to create is kind of a remake of the original syndicate. It will be isometric like the original, but real 3d with a rotateable camera. What I like in LE3 is the editor. The CSG seems to be very well suited to create the levels, water is not a must, but would be nice to have.The built in pathfinding is one of the best features for me. As I don't aim for very realistic graphics, i think the renderer as it is now is sufficient. Besides the own and enemy agents, i will need lots of pedestrians running around, as well as vehicles. What is the maximum number of objects LE3 can handle using pathfinding on a lower end machine?
  9. Hi, I am still interested in Leadwerks 3. While the option of a trial is really nice, I think the website fails in showing the capabilities of the LE3 engine. Why not have the features listed as with LE2? So I have a few questions: - Is there occlusion culling implemented? - What kind optimisations regarding performance are included? Or is it more like in Ogre, where such things must be created by the developer? - Are the bone animations done on the CPU or GPU? I plan to have around 50 to 100 bone animated entities running around...can LE3 handle this or will performance bog down? - I dabbled around with the trial. There is no C++ game example.....so to actually use the editor, does it mean I have to create the game objects behaviour in script? or is it also possible to program it in C++, and then have these gameobjects in the editor to place in the level? - Is water implemented? - Which shaders are implemented? - Is there a roadmap so I can see which features are coming? - What will be in the next update and will it cost money? Also, in which areas is LE3 at the moment lacking? What are your opinions after using it for a while? Things you like the most? Thanks Andi
  10. I have one more question. In the demogame, it looks like it is completely scripted. Is this how the engine is intended to use? Is there an example of a game created in C++ and the game objects are scripted objects?
  11. Thanks for the replies. But is there some roadmap somewhere? I am just concerned I buy now and then have to buy soon upgrades only to get the features I might need.
  12. Hi, I have just downloaded the LE3 trial. I really like the engine so far. However, there are still a few important features missing, like particle editor and terrain editor. is there somewhere a roadmap available so I can see which features come with which version? I think the new website should be improved a lot...it's not really clear what features the engine supports right now. Thanks Andi
  13. Thanks for the fast reply. Hopefully bugfixes will still happen then...
  14. Hi, I have a few qiestiosn regarding LE 3 and the future of LE 2. I am not interested in mobile game dev and from what I get from the LE 3 website, it seems LE 3 is geared very much towards mobile dev. - Is LE3 also using a deferred rendering engine? - Does it support the same graphics features like LE2? - When LE3 ships, for how long will support for 2.5 be continued? - Is there a complete feature list for LE 3? Thanks Andy
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