So Unity i a super game maker if you consider such tool as not needed or not common used.
I don't consider tools like : shader, cinematic, mecanim, states behaviour, time line editor etc ... as game maker, but project boosters and gigantic project time saviours.
Coder and 3d artist, we can't understand each other on 3D engines i think
Creating the game in LE3 and compared to some other 3D engines workflow, i just post a suggestion when i see some feature or tool is like missing.
I am not asking make this tools , it is just some 3D artist feedback that Josh is free to drop it or consider it for later.