Jump to content

YouGroove

Members
  • Posts

    4,978
  • Joined

  • Last visited

Everything posted by YouGroove

  1. Looks old school, bu not bad. I already digged LE3 CSG a lot before, i seen very fast CSG limitations you point.I asked from long time booleans, so i just gave up BSP for complex scenes. Seems we are the only two guys to have truly dig and test BSP Or only two interested in BSP used fro something else than floor and cubes
  2. Better share good stuff that could help non 3D artists ,specially good for mobile fluid games : Texturing a Low Poly Cliff Face Handpainted 3D Texture youtube.com/watch?v=qiZtsTHGHh8 Low Poly Rock Low Poly Wooden Planks
  3. Better share good stuff that could help non 3D artists and core programmers : Texturing a Low Poly Cliff Face Handpainted 3D Texture youtube.com/watch?v=qiZtsTHGHh8 Low Poly Rock Low Poly Wooden Planks wooden door :
  4. An optimization system that could be great specially on mobile. Be bale to merge models as one objects entity instead of keeping several. You have a scene and tall : merge all that objects as one model only. It could speed up a lot a scene composed of lot of rocks and other static models. I don't know you could have merge/unmerge Objects would be visually merged in the editor and could be unmerged, because they would be really merged only at runtime.
  5. LOL Why delivering terrain so earlier, i call this : BETA TESTING ONLY ,not ready for production feature. That's not bad but people could be warned : "terrain is here, consider it not fully functionnal and beta test".
  6. Just changed brighteness of a dir light in the scene, it works and lightmapping changes, so no bug in my side and my version is up to date. You must have missed something or you have a texture problem : try developper default textures first.
  7. Interesting Like other people i prefer Java Like languages than C/C++ like. C# could be a great winner.
  8. Kickstarter added Blender new features for Leadwerks 3. As using Blender from long time and as main modeler/animation tool, i'm really curious and hoping good stuff to come. So, what is going on about Blender ? what features or stuff are in the works ?
  9. Solution : Lightmap on models http://www.hourences.com/tutorials-ue3-lightmapping/
  10. The textures become really blurry after some distance, and look like super simple non detailled textures, so i would want them to be detailled instead and not mipmapped or at further distance, specially for a PC game. It would be great to have terrain mip mapping slider adjustment.
  11. Well anyone don't care ? Perhaps i misunderstood and it's beta terrain , so be patient to find later lightening working. I would really prefer for my part : Complete terrain + lightening and normal maps working at end of the year instead of having it now and not complete.
  12. Plugin system or just open up the editor to allow to run lua scripts in the editor. For example a script or functions marked as "--editor" for example. This way we could extend functionnalities indeed, and indie domain people make specific stuff so customization is necessary. Anyway i have customisation on other engines, just hope LE3 to awake next year for plugin or script system.
  13. Interesting, but it remains for simple objects containing cylinders and cubes extrusions. I think their product is mainly towards non 3D specialist to make Virtual worlds or demos etc ... It won't modelize a complex vehicule or space ship or character.
  14. Prefabs become models, so no lightmapping. It was a discussion to allow lightmapping on models, but no more news
  15. Some really good video tutorials i recommend to find some good tips and techniques. All are mainly Zbrush, but hwo to do, tips , techniques and principles can be applied to 3D coat , Modo, 3DSMAX etc ... A great one on detailled clothes and use of several objects : Character Modeling for Next-Gen Games http://www.thegnomonworkshop.com/store/product/523/#.Ui5RMMa-2So Modeling a Female Hero in ZBrush and Maya A good modeling one , but i disagree with Maya use, caus in Zbrush you can make assets and stuff for character using shadowBox for example or primitives and hard surface tools. http://www.digitaltutors.com/tutorial/544-Modeling-a-Female-Hero-in-ZBrush-and-Maya This one on texturing has really good tips. Texturing a Female Hero in ZBrush http://www.digitaltutors.com/tutorial/551-Texturing-a-Female-Hero-in-ZBrush And you have a free lesson already showing good tips : http://www.youtube.com/watch?v=ptDk1uPSRZ4 And a good one for Zbrush users, even if you can apply same method using different tools in 3D coat and other tools : ZBrush Hard Surface Techniques 2 http://eat3d.com/zbrush_hardsurface2 Why it is good it's profesionnaly made tutorials with great presentation and explanation, but will ask money from you indeed. If you don't want to spend money , indeed there is lot and lot of tutorials covering any character modeling and texturing apsects over internet using google
  16. Have you tried Blender import or some tool import like marmoset toolbag ?
  17. Well i do not criticize. Any even basic GUI having a minimal editor would make people happy i think But well as they are free open source solutions and some good ones, why not taking a look also ?
  18. It's good. Terrain for irregular floor on towns where lightening is more concentrated on characters and stuff, for perhaps mobile in the future. Tested and directionnal light have no effect on terrain : if i increase brightness of dir light , only BSP and models are affected. And normal map don't show any effect.
  19. What i found on open source and free ones : CEGUI : http://www.cegui.org.uk/wiki/index.php/Main_Page GWEN : https://github.com/garrynewman/GWEN GIGI : https://github.com/garrynewman/GWEN Begui : https://code.google.com/p/begui/ MYGUI : http://mygui.info/ MyGui seems the best at first look and uses : but last news is Feb 2012 CEGUI seems more advanced thought and up to date caus last build is June 2013
  20. libRocket not good solution, no more maintained it seems, last news is Juillet 2011. If someone have better option than NeosisGui post it here please.
  21. In the table on bottom page , at top of the table there is a counter saysing : "please wait ..." Just wait until 10 seconds are out it will transform in download link.
  22. The advantage of pivot is no need of 3D model or display something to use it and attach code to it. For the sky example , the pivot have sky Lua code attached with a targer field for sky where you drag your camera on. This way you can setup sky for you camera game or prototype quickly without modifying your camera code. Pivots + Prefabs = component system base.
  23. AlbaLYnx is not so active forum and enought developped and you lut pay 35$ for commercial use. Neosis GUI is lot more advanced (Vector based, editor, timeline animation,3D GUI ,optimized etc ...) without GUI , just forget this time of game , could you have OpengL 4 or pther candy features
  24. Ahaha perhaps ... I'm more fan with Blender, 3D Coat and others tools than programming Well in fact i thaught in some evolved import system for LE3 : Like the sky system - you have one file : sky.plugin - just import that file in your current project to have all it's content : script/materials/objects/prefab etc ... deployed automatically in good folders and ready to place and use in the editor. I just think in simplify users life and make LE3 more 3D artist friendly.
×
×
  • Create New...