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YouGroove

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Everything posted by YouGroove

  1. Lua has a nice learning curve, easier I think than Unity Script. hummm ... nope. I would say, don't think, and try engines instead, give your opinion once you have tried enought Why so much 3D artists do great elsewhere ?
  2. I would want to say : Stay with other engine if you have problems with Lua. I think LE3 will grow (i hope) as time passes for videos on Lua and tutorials, different type of game making videos (platformer series, FPS complete game videos etc ..) There is thousands tuts and vids in the other engine, caus of big community, it will be a lot also in LE3 as people comes to Linux,PC,Android,IOS game making. LE3 is super new, and it needs terrains features and gopd enought rendering to attract more poeople. Until then be partient and try to learn how work Lua scripts tutorials for now.
  3. Instead of docs : Attachable little scripts : Generic player cylinder move (no animations or sounds, or picture dependencies) Attachable 3rd camera Simple AI Follow script : attachable Lua or can be imported in main Lua script etc .. These re usable ones, i'm trying to do them. But it's the idea, examples of use of re usable scripts (could it be import Lua functions or attach Lua script)
  4. I think Lua is something to priorize again , more high level stuff again. That's even asked on forums by other people. Lua : A come back as it can be considered as -make your game fast, re use libraries and people code -No compiling or visual Studio needed (unless LE3 resolve it's big problem of needing to compile each time projects specially after some update - Powerfull enought ( even C++ can't save anything with a bad performance on physic library) - Fast to learn It would just need some auto completition tool, but that don't exist for LE3 functions. Perhaps a future kickstarter campaign ? Hight level Flowgrahps have also lot of possibilties and potential. It needs severe bug corrections and some new features (box/unbox flowgraph parts , possibility to create them visually ,i mean create he new Lua code, from a Lua script that don't have any Flowgraph specific stuff)
  5. @Robin : Sorry, but your only chance will be to change 3D engine for customer loving all clothes features.
  6. I really agree a lot. For long term : usefull stuff should go to official docs. WE SHOULD HAVE SOME OFFICIAL PUBLIC WIKI for all that code tips. Why LE3 don't have that and only forums ?
  7. I just need to check if i have enought Lua knowledge and tutorials before coming in.
  8. via google i came across crazy machines 2 and noticed it looked like mine, but alot better obviously! Never compare too much what you can do with others work. Rick moles game was already games like that , but it is his own touch , and it's great game. No need to make the best game in gameplay , graphics , etc ...to be a good game, i find your game alreday really good, i don't mind about existing games Just go and finish it step by step
  9. Will this usefull tips be on some official documentation ?
  10. No people interested really : Changed it to Third Person Script system. Based on Agrorr amazing tutorial I'll give the woman character i'm making with the scripts.
  11. Your design and textures are clean. It's not so complicated making more levels so simple and good ? Game seems not so complicated to create lot more levels, why lack of motivation ?
  12. Could you explain how to do it ? Just use some picture having alpha channel ?
  13. Yes off topic please. We don't need a general forum talking about anything on internet indeed. There is already ENOUGHT SPAM AND ADVERTS on internet, don't tranform LE3 site on a spam site
  14. I forgot how the hell you can generate the "Phy" shape. It's iportant feature for models in many cases. Could it be some button in the physic panel for that ? This feature should be visible in the physic panel as it is important. ( Instead beeing hidden and visible only in the context menu ) It's interface ergonomy, accessibility.
  15. ok. Could it be some button in the panel ? instead of only context menu as it is important feature for models ?
  16. In the case i have several 3D platforms models and each have lot of 3D rocks models details on side cliffs , i would just need the general shape for physics without taking the rocks account. Caus taking rocks account In this case "generate the shape" will have too much polygons. that's why some possibility to import our own collision could have been a great option in some cases. Well let's forget the idea for now
  17. Dark Basic Pro products here ? You should poste LE3 on their forums instead.
  18. I imported a model mesh,put "Rigid Body" with "cylinder" for collision , than click on "Fit Shape" : All is ok , values are calculated. I duplicated this model some times. I select one copy, resize it down on all axis, i click on "Fit Shape", nothing happens, values for "Fit Shape" are not calculated or changed ?
  19. Would be great to be bale to import any Obj or Fbx file as the collision mesh. In some cases we make it custom , it could be great.
  20. I don't find it ? Ergonomy interface problem indeed ot have to serach and not find it easyly. Anyone knows wher it can be found ?
  21. not going anywhere with this, but if you really want to, you can yourself No thanks. should be a complete kickstarter project done by some thrid party guy for Leadwerks 3. But even actually there is so much stuff that is missing with newton : car, clothes, ineteractive clothes , physic axis constraints, different joints ... It could be better to change engine now as LE3 is just basically integrated ? (Even Nvidia not only Bullet is good on some other engines; just seeing games that are made using it)
  22. I made the scene empty, put some BSP boxes with default materials, a simple camera. Recompiled project , but it was lareday up to date. Same thing project don't runs like corrupted ? (caus Darkness game runs well) No problem on Leadwerks log file also ? Here is the map file and all script directory if anyone could test ? Your Download-Link:competition.7z http://www.megafileupload.com/en/file/437649/competition-7z.html
  23. PErhaps it's a normal map LE3 shut down, But the game try ot launch and get blocked on white window. The log is that : Vertex shader was successfully compiled to run on hardware. Fragment shader was successfully compiled to run on hardware. Vertex shader(s) linked, fragment shader(s) linked. Saving thumbnail E:/Leadwerks/Projects/competition/Models/New material.mat Deleting material "E:/Leadwerks/Projects/competition/Models/New material.mat" Deleting shader "E:/Leadwerks/Projects/competition/shaders/dynamic/diffuse+normal.shader" Failed to load t Strange it's on the tower PC, it should work and not encounter any shader problem ? It was same problem and log on LapTop ? I think it's a texture problem : Failed to load t Strange as all is ok on model editor and displays on 3D view even if bad for normal map. Could LE3 have some fallback on failed to laod a texture with a blanck one ? Even removing custom normal and model, only barbarian, same problem.
  24. I have a model with a normal map. The normal map is in : Maya standard I tested the mode in two others engines, no problem. In LE3 , on the model editor it looks good also. On 3D preview window, with a directionnal light, all is wrong on normal map ?
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