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Everything posted by YouGroove
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Drag and drop textures don't work ?
YouGroove replied to YouGroove's topic in Leadwerks Engine Bug Reports
I will check that, don't it should be turned on by default ? What is the interest of auto refresh off, all people will prefer to work with it i think ? -
So the question could be : Will multiple scripts per entity return ? Is Lua reliable enought ? (just seen some memory problem reported on forums) Hopefully there is no big team Lua project, caus i can't imagine people having to recode all their Lua scripts to be compatible to new system. Important changes like that in the future when LE3 will become mature with big game projects, should be submitted on forums before make the changes and just say :"Here is the new changes, you must do like that"
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This is some important feature. Could you make RTS, RPG, adventure/Exploration game, Racing moutain game, skiing game or something else.
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One more thing to drive us to full C++ projects. Just need a solid C++ game framework.
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Nice. It is Lua or C++ ? Design improvments : - grass more cartoon like rocks (mix of cartoon and semi realistic textures look strange) - use a irregular terrain mesh , better than flat plane Anyway cool you finished a game even if small
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I posted a tutorial to import lightmaps from Blender. The lights object are not import, if they was , you would have amazing LE3 visuals
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As a Lua user only, i agree with you on last point.It was unexpected. Like the need to recompile for Lua to work. The roadmap is important i think. For example : - return of multiple scripts per entity planned for next release Somehting like that would just be great and help us to see what is going on. This is just my prefrence and point of view on products i buy (could it be Zbrush , 3D coat or others)
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Yep, better without.
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lol Perhaps some thread like what's planned for next beta
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I don't know if it is some good idea, but perhaps some roadmap of incoming features for next update could be great.
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Well LE3 last direction is core C++ for programmers. Should not LE3 come back to : "Make your own game using easy Lua script only" ? I think like BSP to make general indoor level geometry , Lua is the other sthrengh like posted in another thread, it is already a game framework, and already code components. This is a big advantage and strength or non core programmers. I just hope it ill come back to the front of the scene (perhaps with Flowgraphs) ?
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but I still think it's more ideal to have these attached to the one entity they belong too instead of pivots. I agree and having to make pivots, just makes the workflow less simple , more annoying.
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Arches don't generate navmesh
YouGroove replied to AggrorJorn's topic in Leadwerks Engine Bug Reports
It must come because it is too thin in the middle. Perhaps add some BSP geometry near the middle where it is thin , to see if it turns better ? -
Are several scripts attached to some entity less efficient ? If it isn't some performance problem, just keep multiple scripts attaching possible. It is so great to have lot of scripts to choose and you just pick up and attach the ones you need sometimes.
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What's the biggest development challenge you face?
YouGroove replied to Josh's topic in General Discussion
For people that put more time in 3D art, will need easy "high level" programming and functions. Having some sort of "templates" or "mods" in some sort, complete and working is a great advantage. Like : -"Darkness" demo - racing demo - FPS demo - Space combat demo - 3D or 2.5D platformer demo The challenge is more the programming side, finding some tutorial from lauching game Menu, how to do it, to a complete working level with HUD, goals, and all code behind. -
I also second Rick. Why ? Because it was modular and as good as done in some others 3D engines.Anyone can design modular scripts and combine them. Take some bad *** NPC , just attach these scripts : - GeneralStateManager (this script would switch messages like Walk, run , hide) in some vairable - AnimateNPCBiped (this would manage animation of bipeds NPC) using the variable Message from previous script - HeadMoving script (custom script that would manage Head looking direction for some NPC You have some 4 foots alien NPC : attach that scripts - GeneralStateManager - AnimateNPCQuadriPed I think that new orietations, just back down Lua script, to force people going C++. But lot of 3D artists and other scripters that never gonna C++, won't go simply. LE 3 Beta was great , with Darkness and scripts to make some entire game and fast. It was real indie easy game making. Now it's more for core programmers, what means lot more less 3D artists and game makers , but lot more for coders, what means lot of time , not super grahics.
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The message as it failed to run the debugger. It means i even can't no more run "Darkness" or any Lua project without compiling. Well yes LE3 is very new, not in Beta , but in some Gamma state so ? You can make games in C++, i baught it for Lua. GUI system missing is also another big missing point actually. And some open source (ogre 3D based) or indie popular engines uses C# and Mono what is very easy language as easy as scripting the way they implemented it , because they put a game framework. This points don't push me to C++ Yes things will come back in good state i hope for scripting, no need to make a flamewar. I'll see if i install C++ and compile ? I'm not in the mood for that right now.
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I don't know. Perhaps C++ is the main feature after the GDC, it was script before. Lua proved that you can have some good game very fast : "Darkness" because game framework exists and you even don't need a compiler. I baught LE 3 for Lua not for C++. I'll see later if i don't have choice, perhas try C++ ? But it's not my motivation right now. What i don't understand is you go in Project Manager : Choose Lua project And then you can't run it ? It's like you buy some Auto radio where it is written : -CD MP3 -USB MP3 You buy it for CD MP3 caus it's more simple for you. And last repairs on the car make that CD MP3 can't work no more ?? I find Lua very artisanal in some ways ... If it was complete C++ demo like Darkness with C++ game framework, perhaps i would dig it and see if i should pass to C++. But there is no C++ complete project, once again Lua prooven that this is more simple and fast to make a game with it. I have others solutions to make games using script only, but well LE 3 has some good points. But well after GDC and what has been stated, yes C++ for LE3 like LE2. Even for C# i don't agree that is some "has been" language as it is used in industry in big company software applications, even some 3D engines use it successfully. All that is just my preferences, and i'm aware C++ is now the core of Leadwerks 3. Let's hope to see appear some easy to use C++ framework with entity management ?
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We could have some panel special for shaders , or even better a simple shader menu on model appearence tab panel. The list would just construct dynamically when you launch Leadwerks 3, by scanning folders and files in the shader directory for example.
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It has changed : - Select your entity - in the panel of bottom panels (general, appearence,physics) , you have now a tab by default named "script" - go to that tab and choose a script You can't no more choose several scripts per entity.
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The error is not map file not supported ! It says failed to cvluanh debugger this time, and nothing is blobked by firewall , as darkness demo runs the lauch screen before the error : "map fiel not supported" What i find incredible is that LE3 promotes Lua, but finally you can't use it. I can't imagine some 3D level designer wanting to use script with Leadwerks 3. OR perhaps it should be specified in features: YOU NEED SOME C++ COMPILER ? I can use one or two other engines, were using script never requires C++ software, even after updates. I was going to test new normal map textures and level, but once again : FAIL Things will come back i hope as LE3 will become more mature.
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I'm not for lot of shortcuts, but like Blender people should be able to change them at any time and save them. For copy some model , you can already do it : - just select it and keep the mouse button down - press CTRL - and drag mouse to duplicate it
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I just created a new Lua project, added boxes, a camera with the 3rd person script. clicked on run or debug , but it says error and can't run ? With previous updates there wasn't such problem ?
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With last update , i tried to drag and drop texture on asset folders , but nothing happened ?
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Well i perfer to stay simple enought. Usually 3D engine updates are really independant from your content creation. I think for LE3 it's also because level structure is changing like the new script system that is not valid with old maps having for example multiple scripts per entity.