I agree it's Beta and i accepted.
I don't know if it is myself that uses too much LE 3 menus , functions, workflow and try lot of things with 3D models and workflow other people i think don't try ?
In fact it depends on what people do or try with LE 3. If you stay on some simple sure fields, use characters and material provided in the demo "Darkness" indeed you won't see lot of problems, but once you get to make your custom models, materials, collision etc ... then you'll have a lot
Even the copy/paste on BSP or models that put an offset in each axes, really i said , no , not possible ... i will loose so many time each time i duplicate to re align objects in the axes
Or like i had to copy a working lightmap material with a custom texture, caus making a new one with same parameters and shader didn't worked ?
So yes, i just can let down LE 3 for now, i won't be bale to prototype good gameplay with physics problems, or reach to make a good lightmapped level with some lightmapping issues i had.
At least i have reported all strange things and bugs i found like other people have done, until some months to have all that ok, i can just let LE 3 editot take a break