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YouGroove

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Everything posted by YouGroove

  1. I done all in Blender 2.49, exported to BX, but some stuff is wrong ? I tried come clear rotation/scale, before exxport , but no way ? How many weights per bones are supported ?
  2. In fact showcase i think is to display a real project you are making and already take shape. Wip is just showing progress of what you do, it can be alpha stages or beginning of something that you are just beginning. Yes , it should be named "What you are working on", i do'nt know how to chaneg title, if not delete post and remake one ?
  3. I'm ok for mobile. But for PC actually it's somewhat limited, but i can do with that and by using some texture projection when it will be available. In the future as PC graphics will improve, will it be some menu or button to tell we make a mobile game ? caus the engine should not display more lights and eye candy stuff for mobile and remain optimized ?
  4. Dynamic lights ? (I don't talk about BSP or lightmaps) too bad , perhaps only the 4 closest could have been activated. I think i will need to code such simple feature and manage lights myself, too bad again
  5. Thanks shadmar, it will be enought with 4, and you mean 4 of any type ? One directionnal, one spotlight, 2 pointlights ?
  6. I know it do'nt uses Deferred lightening. I would want to know : how many dynamic lights we can put per level ? How many will influence some surface model having some normal map shader or a character ? How are they displayed ?
  7. Thanks i'll try that way of parenting function. Do you have a character in FPS view ? abd attach weapons to it ?
  8. Like 3D art sites, let's have a WIP topic (we could have also wome WIP thread). So people, could yous use LE2 or Leadwerks 3, post here a picture or video of what you are working on in Leadwerks Let start : A space semi real time RPG/strategy space game.
  9. Nope weapons will have to be dynamic. The camera have "freelook" script, i just added weapons management in it for the moment. The launcher is loaded by code, and declared as globam variable. function Script:Start() launcher = Model:Load("Models/Characters/test/launcher.mdl") Then it is rotated as camera is rotated function Script:UpdatePhysics() ... ... camerarotation.x = camerarotation.x+self.mousespeed.y*self.lookspeed camerarotation.y = camerarotation.y+self.mousespeed.x*self.lookspeed self.entity:SetRotation(camerarotation) launcher:SetRotation(camerarotation) Finally i tried to move it in front of camera : but compilation fails function Script:Render() self.entity:SetPosition(self.pivot:GetPosition(true),true) deltaPosx = self.pivot.x deltaPosy = self.pivot.y deltaPosz = self.pivot.z launcher:SetPosition(deltaPosx,deltaPosx,deltaPosx ) end I guess, it's another maths that are needed to place some object in front of camera like using the normal vector of camera direction.
  10. Well i use teh script free camera look. I would need to place in front of camera some object, does anyoen knows how ot program that ? because we have camera position and rotation already. Tried that : but it don't runs and says SetPosition is not good ? function Script:Render() self.entity:SetPosition(self.pivot:GetPosition(true),true) deltaPosx = self.pivot.x deltaPosy = self.pivot.y deltaPosz = self.pivot.z launcher:SetPosition(deltaPosx,deltaPosy,deltaPosz,true) end
  11. Fewww, this is so slow the site tonight , and i'm scripting a lot so searching commands, that's where really Offline Docs would make me happy indeed. So yes, i'll have to fidn a way to download the docs.
  12. @Chris : thanks we have the free camera system now. For rocket launcher code,, what would you use ? a rocket we put below ground and just place after weapon when player fires ? For collision Axis box collision between rocket and mob ?
  13. Thanks a lot Shadmar It renders just fine, no seams or problems.
  14. 3D Coat in retopology mode have the fusion tool : You click on edges to merge vertices, fast, easy. Zbrush have decimation master, but it's lot mroe for super hight models. @Rick : For mobile, you should do it manually as i presume you won't start with high res models ?
  15. @BES : Anout MAss Effect i'm not so sure for stereaming, ME3 was only levels linear, not big open terrain worlds. Well for me advanced features dont' matter. We already have so amazing workflow and open script system, what to say, that's just rocks.
  16. What is hook or endhook ? (I just see a call to a function)
  17. You should really dig Google about how companies make racing games. Do you mean simple tracks or big cities or GTA like. Each have is proprietary system with similarities and believe me : it has nothing to do with terrain streaming For simple tracks, it's not steeaming at all, they use LOD on tracks parts that are snapped together and they have tracks editors also. Do you mean offroad racing ? in big terrains , or rally games ? They are not all relying on terrain system also. Before asking meag features you wo'nt use or that is not appropriate you should really dig racing games technology and styles what they use (lod, tracks pieces, big terrains chuncks system etc ...)
  18. Seems to be wrong in LE3 a normal map generated in 3D Coat. Can LE3 generate normal map from diffuse or height map ? I can export some height map than make it normal map instead, but what tool make it compatible to work well with LE 3 ? (xnormal map should work perhaps better ?)
  19. A simple model , not closed in obj format. no way to import ? Another bigger in polycount and closed, same thign i choose import , but nothing happens, nothing appears in the model folders ? It's too fast also , like really nothing even tries ? It's a model exported from Blender. Perhaps Obj is not functionnal and only FBX for now ?
  20. My fault : It needed a camera (i thaught it was one by default, but not)
  21. I created a bsp cube on top of big BSP green cube. I made the little cube "Player controller" collision and attached "animationManager" and some simple "player controls" script : Black screen. I deleted that player controlled cube and redone the 3D scene : Just put a cube, directionnal light, spot light, running test shows again black screen ?
  22. Have you a solid game design and concept ideas that would justofy to use Streaming ? You could start with non steeaming in a first phase to see if you can reach to some Beta of your game ?
  23. LE 3 is only C++ and Lua officially supported. That makes less work also For Josh specially with now all platforms to manage. You should try Lua that is not so complicated when you understand how it works.
  24. Not all 3D engines have steaming (even UDK i'm not sure) LOD should be here. Imposters, you mean sprites for LOD farther distance ? you can program that yourself.
  25. I already alerted people about that confusing forums, but it don't matter for some it seems ? http://www.leadwerks.com/werkspace/topic/6117-leadwerks-forum-split-le-2-le-3/
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