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YouGroove

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Everything posted by YouGroove

  1. @Chris : When you'll have time, if you could post some lines about Mouse to manage direction of the character ?
  2. Great. this is LE 2 or LE 3 ? Well your problem is indeed strange
  3. I didn't put attention , but what is used ? ODE, Bullet, Physix ?
  4. Awesome, thanks so much Chris Yeah what i like the most are the lovely pictures lol LE 3 variable exposition features is indeed one of the most usefull new features.
  5. Some video ? Pictures ? code ? Hard to understand like that. But i think it's only maths formulas that need to be changed.
  6. How do you do after that ? You save yur nodes to some file using Lua ?
  7. All big terrain features, big word optimisation are lot more for big PC games than little mobile ones. I think they are are for another update different from basic requirements, and graphic needs. You select a particle you put in the scene and you can edit it (it is some particle editor in some panel when particle is selectionned) (I don't have tried)
  8. ok i had another download in parallel, it can be the problem also. I have just to wait.
  9. More than one hour updater is running, 67% , as i updated this time from zero on my home PC. I hope it will be faster for LE 3 offficial release ?
  10. Thanks it guided me to the solution : i needed mouse position and found it : http://www.leadwerks...seposition-r455
  11. Nope, directionnal have contant intensity and direction.You can move them it wo'nt change anything, only orientation and color will modify directionnal lights.
  12. Does it works like Key detection script ? Have you some small code example ? I don't see what i can do with constants
  13. Does anyone knows where i could find that ? I see "Key" but it's juste key reference and not key example control. I don't see Mouse anywhere ?
  14. By using "--Entity" tag after declaring the variable the editor will now have an entity field in the script tab. This is one of the most usefull new features of LE3 for custom template scripts (even if some other engines propose thats)
  15. Thanks Rick , i will try that tonight ********************* Could we have some character movement later ? Only orientation and simple move in space with mouse for direction if possible (no animation and other AI states) I mean a moving cube, to keep code as simple as possible
  16. @Naughty_Alien : LOL It should be enought for you to test LE 3 features, a full fonctionnial would be some free version.
  17. What object will you use to make the GUI ? i didn't fidn anything in Docs reference ? You could go for reactangular surface quads ? Easy to scale up and down, collisions should work doign some ray cast for buttons touch or click ?
  18. LE 3 shoul provide some GUI editor later i hope.
  19. YouGroove

    Optimization

    The level is BSP , so lot of entities,f it was some grouping function to group some entities as one mesh, frame rate could level up. Yes mobile needs indeed less polys, specially if the game should work on low specs for mobiles and tablet
  20. Instead of books, some electronic PDF or chm or other format offline docs and LE 3 running is lot more fast to work with. You can do like other people pointed : some tool like httrack and print these docs yourself. I think books will be advantageous for selling it, only when it will be more people asking it ?
  21. Third Person camera with : - mouse character orientation - keys for walk forward / backward - rocket launcher (creation of the projectile , moving it , and detect collision something collidable) I think we should not include Golbin or ennemy caus it will complicate the code, if the tutorial will contain some weapon , detection against somehting collidable and juts play a sound when hit, will be more simple. So i would say, no AI states that will make more code and make less clear. For code perhaps several Lua files : - animations.lua (it would receive only one parameter like "walk", "idle") - thirdCamera.lua (a real that rotates with the player orientation, not a travelling one) - launcher.lua (for the weapon code)
  22. I don't talk about BSP lightmapping , but any dynamic lights created by code only. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/spotlight/spotlightcreate-r477 I should try setColor ? (even if not in the doc)
  23. Thanks, in fact i put 180 on shape rotation, i didn't understood. I'll try that
  24. Well just got the example travelling today. No internet, i thaugt, well i would really need some rotation and other commands docs. No way How do we do if internet crashes, our internet Box crahes ? How do we do like it has happened, LE3 Site is out ? How do we do if L3 E site was haccked ? How do we do where there is not internet or during long travels ? even consulting docs on some PDF or other CHM is lot more faster then clicking on the site and waiting server response. So yes i vote FOR Offline DOCS. ************** I invite people to post here if they wish offline docs.
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