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Everything posted by YouGroove
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You must use a material using animated shader and animated shadow.
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I start a new LE3 project for this year, we'll see where it goes ? Your ship is damaged by a sudden asteroid tempest, you have no choice and you must land on the nearest planet , a not so friendly old human planet devasted by war against a cybernetic race. The land is mostly abandonned and habited by robots amry , your goal is to stay alive and find a way to get back to your home planet. You'll encounter some fearless people during your adventure that are seeking valuable ressources or treasures on that dangerous planet. It's a TPS action/Infiltration game with Metroidvania levels with specific gameplay : - respawn point when you die like Borderlands - Xp system : If you a are killed Xp points remains in that place, you must go back where you were killed to retrieve Xp points - hard core difficulty The minimal goals for this year : - TPS gunfight with cover system - some 3 different ennemies to fight (or more?) - turrets , indestructible specific robots - Save points and travel teleporters - Flying Drone for satellite view of the zone for the player - Simple dialogs text - Simplified 3D map metroid like - Power up : Shield barrier , Decoy ,Frezzing Emp blast , Invisible - Stylized graphics different from realistic standard style ?? Optionnal : - Additionnal power ups unlocked throught story : Time slower, Reverse IA - Dangerous environments : radioactive zones, traps - Character and weapon upgrades spread among levels - secondary characters with that will help the story to advance, also with secondary quests and unique rewards - Unlock new tools throught story beating bosses : grapplin, wings, .. - Climbing ledge system - Different possible gameplay on open level : drive a buggy with weapons, a tank ?, perhaps ride a cyber dog ? - Sub levels mini games : racing car game, arena gunfight combats - Puzzles and physic puzzles - Additionnal TPS moves - real time cinematic scenes Early wip player.
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FF13 is 60 Go with non compressed videos There is 4go limit per file on Fat 32 if i remember well, but on NTFS systems there is no limit of file size or am i wrong ? For LE3 another zipping system will make it ok.
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What's the biggest development challenge you face?
YouGroove replied to Josh's topic in General Discussion
120 characters each as an entity with a script is heavy, there are special games like Dynasty Warriors but they use an engine made for that purpose and their own specifc framework. On games like Far cry or Crysis games you don't have 120 characters at same time, and they use many optimisations also : - LOD on character and level models - LOD to switch to less expensive materials shader when characters are not near - Lights activation/desactivation based on distance - Character animation not played when it is not in the angle of view of the player or when not in the same sector area etc ... You could try perhaps to simply manage an array of pivots at game start, each pivot could have properties like the type of ennemy , when the player is coming near some pivot , the pivot spawns a character , if the player goes far away the pivot just destroy the character it spawned. perhaps this could allow to have more than 120 characters while having some 10 active at same time only with a clever level design. -
What exactly is the polygon limit for Leadwerks???
YouGroove replied to David Mortensen's topic in General Discussion
You posted bad performance numbers without any video and any upload of the map, while i took the time to make the test and it runs perfectly smooth on my older 3D card than yours. LE3 is not the best , but not the worst, specially for the low price. If you target too high requirements, trying to make some Skyrim or big Mmo, you will have perhaps to use a bigger 3D engine and move all your assets to it, you should first try making a prototype using your 3D assets , and finally take a choice. What is your game style you want ot make with LE3 ? It seems you are more toying with game engines than trying to make a game, because this is Unity goal to make the less challenge possible for you, allowing you a smooth experience when making your game. Why searching challenge ? that's crazy. If you want challenge i propose you Crysis engine, believe me you will have more challenge than you could ask dealing with it's framework programming and very low docs LE3 is blocked by your firewall or you have some graphic initialisation problem, i don't know. You should upload your map in the Bug Reports thread, if Josh don't have time, some of us perhaps will test it. -
Hi, I made a sprite object in LE3 and put a material that is a PNG texture, with the diff/norm/spc/alphamask shader. The problem is that semi transparent black color appears full black on LE3. I tested transparent.shader and the result is even worst with a general transparency problem showing dots Does anyone know a way to have semi transparent colors in LE3 ?
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What exactly is the polygon limit for Leadwerks???
YouGroove replied to David Mortensen's topic in General Discussion
You should post your a video or pictures and upload your map before just writing things and stating numbers I made the test i got more than 60 fps , with 70 spheres (32 sided) , each with physics and shadows and i don't have the best 3D card as it is Radeon 6700 HD Why are you giving false informations ? The loading time of the map above is one second, some two seconds for initialisation and lunch. Yes it must be you only. I don't know why you point Unity so much ? Many of us uses LE3 and Unity or others engines, some people make their main money income selling assets or making games, like some people using LE2 or LE3 now.You should try to respect other people and what they do whatever the 3D engine is. Each 3D engine has good and bad points, there is Unreal 4 users that left for Anarchy engine because they were not happy on some points for example, or some that left Crysis because it was not easy enought to use for them, so it's a matter of personnal needs and appreciation also. And you can't compare engines driven by teams of engineers and others driven by few people, each has it's own advantages and weak points, and you know LE3 advantages : low price, full features , easy commands and programming, solid car physics support, no royalties and many things are coming. If you try to make the next Mmo , SKyrim or GTA than perhaps LE3 is not the right tool. LE3 is very capable engine, but you will have to make and use optimisations to keep a good frame rate, it's valid for any 3D engine : LOD, custom culling sometimes, swicthing materials , activating deactivating entities etc ... . Game dev is hard work even to make a complete small game. Can you tell us more about your project , do you have some design pictures , model or level picture or videos ? Are you solo or in a team ? Instead of making spheres and focusing on polycount, you should really think in a precise game, gather ideas and begin design instead -
Thanks shadmar it works
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Editing LE-*.mdl Files and *.tex files externally
YouGroove replied to R.E.Z.'s topic in General Discussion
Why not proposing MDL and TEX files, and some folder named "source" containing the original FBX and TGA files ? Well if the majority people using LE3 will not modify files, then let's forget it. -
Editing LE-*.mdl Files and *.tex files externally
YouGroove replied to R.E.Z.'s topic in General Discussion
REZ: I understand the need to modify a texture or a color to make variation clothes of some zombies for example or to make weapon customizable skins. If you want to modify something you buy the only way is to buy models from some 3D selling sites like Arteria, Dexsoft and many others. -
Editing LE-*.mdl Files and *.tex files externally
YouGroove replied to R.E.Z.'s topic in General Discussion
Within Unity Asset Store , all characters and models are provided with FBX and bitmaps as Tga , Tiff or photoshop , so you are able to modify them as you own them as a buyer. For LE3 as this is DLC packs and not directly the 3D artists selleing the models i don't know ? But you posted some interesting question for the incoming LE3 store. -
Ok i thaught this channel was displacement shader.And this displacement map can have many uses, that indeed would allow to draw rocks anywhere on terrain. But i was just asking something else : a simple alpha mask when painting. Here is another better example : But it's a simple suggestion , nothing important.
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It's not a matter of displacement, it's like Photoshop, Zbrush and other programs when you use an alpha brush. On terrain painting with an alpha brush you could paint in the same way as above programs using alpha brushes.
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You have a problem somewhere. Are your drivers updated ? Is your LE3 up to date ? did you connected to steam recently ? Have you tried offline mode , disconnect internet and make a new empty level with terrain ?
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This is why i avoid coming to forums Anyway we don't know if it's easy or not possible in LE3 ?
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Using a rock texture we can paint it on terrain. Combining this rock texture with an alpha mask we could paint pieces of this rock texture quickly or make non linear borders.
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Actually to make elevation you keep down click on terrain, then you don't stop moving the mouse to have elevation created It would be great to have terrain sculpting working when mouse down on terrain continuously.
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Scultping terrain is incredibly slow, putting Strenght to maximum = 1 ; is too slow when you need to quickly make elevation and have a rought general shape before polishing things.
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Do you have the terrain completely painted with one texture ? Because that happens when you choose a texture the first time. Select the second texture to paint over , Press CTRL and paint to erase that second texture. If the probem persists, you should restart LE3 or try on a new empty test project to see if it works better.
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You ask "folder" : http://www.leadwerks.com/werkspace/topic/9062-scene-panel-grouping/page__hl__folder http://www.leadwerks.com/werkspace/topic/6194-editor-workflow-organising-the-scene-hierarchy/page__hl__folder
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Instead of asking things that are not implemented, you can have a quick response by doing a search on the "suggestion" thread to see if it was already asked and if some solutions were proposed
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You are wrong, on that statement, i used Blender and from 2.49 it's FBX export was always good for exporting models and animations to 3D engines. So i don't know what you was doing wrong ? But you should stop bashing Blender that is used by industry people also and it is better than Maya in many points and it's open source FREE software. While Cheetah3D is not very known software and it's Mac only. Blender do the same. Sorry i don't have time, i try making games instead of digging the technical side of things. This is a really minor problem as main of the time we won't import models with mixed flat and smooth faces. And Josh has it's own priorities about LE3 that can be lot more important than some small details like this one.
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Do you have a firewall ? turning it off can help in some cases, also verify what Windows tasks are active and consume memory or CPU. Another thing you can do is to plug off internet and switch to Steam offline mode and make another test.
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Do you test the game on run mode or debug mode ? Did you tried lower resolutions ? Do you have some screenshot of your level to see complexity, lights, characters ?