Hi,
I am curious , so i am wandering what are the plans for LE3 in 2015 ?
This 2014 year has seeen many changes but focus was mainly on the Steam thing, not a lot on the 3D engine side.
We know that Steam and the LE3 Store will stay main subjects, but what can we expect on the 3D engine side in 2015 ?
- vegetation
- water system
- LOD support (static and animated models)
- more full screen effects (Ssao , Dof, motion blurr, tone mapping, eye adaptation) to have that in game options.
- DECALS : textures variation on walls and floor, like moss, ivy plants, dirt, destruction
- physics cloths system : capes, cloth parts, hair like pony tail , tent etc ...
- spherical harmonics to enhance overall visuals
- Diffuse-normal lightmapping shader support (usefull for distant objects to keep shadows with very low GPU use)
I mean features out of the box, and not something you must seek outside of LE3 Editor.
Because some essential points are already done, like for GUI, Agrorr's one is just the best affordable solution for LE3 today, thanks to him or encrypted publishing allowing a minimal protection for any people using LE3.