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Everything posted by YouGroove
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Scene browser maxed out / not drawing new objects
YouGroove replied to bandrewk's topic in Leadwerks Engine Bug Reports
I don't know if it is correlated to Linux version ? But i also got a problem switching from Single view to multiple views also , others views beeing grey. Moving sliders , switching again, trying textured mode display couldn't get rid of the bug. -
New options : - In 3D View, select some object, right clic and the menu should have "Go to object" (actually it's a pain each time to ahve to go to scene panel, scroll down to find your object thenc click on Goto ) - In assets panel , right click and the menu should propose "Import ..." and "New folder" Little points to make experience better and more easy using the editor.
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I adjust video seetings in the menu Tools -> Options -Video If i put for example anti aliasing *2 or *'4 it don't works, lauching the game. (I use realease mode mainly)
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Sculpting on terrain with Strenght at max is slow. We should have height pushed very fast with max Strenth, usefull to quickly draw a rought shape of the terrain before smootin and detailling.
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- Smooth tool on some abrupt surfeac works like flatten instead of lowering the general height and smootyhing all - Sculpt terrain make riddles lines, seems like the inner circle is too pronounced ? It happens when you keep pressing sculpt than make fast movements from left top right for example.
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This seems some model orientation on Y axis problem perhaps.Have you a video ? Verify your original textures have transparency an choose a shader with alphaMask also.
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CRASHES every minute! PLUS it FREEZES Steam! REFUND?
YouGroove replied to DanBolivar's topic in Leadwerks Engine Bug Reports
Have you successfully installed LE3 already on your PC ? If yes, you can launch LE3 using the desktop shortcut , you'll not have the BootStraper crash error. You could download the LE3 demo Steam store crashing and luanch it usin the icon on desktop to see if your PC is compatible ? -
CRASHES every minute! PLUS it FREEZES Steam! REFUND?
YouGroove replied to DanBolivar's topic in Leadwerks Engine Bug Reports
Steam is problematic indeed, as having the crash you can't install anything. Perhaps Josh could give you the non Steam version instead if you are still interested in LE3 ? -
I encourage having a cinamatic camera different from your gameplay camera, and using pivots with specific names in the level. When cinematic camera is active it's script would move and rotate from pivot to pivot. Pivots with specific names would allow to play character sequence or particle effects when camera reaches it. For example in the cinematic camera Example : Pivot1Start Pivot2PlaySalute Pivot3Playexplosion Etc ...
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Metal Gear 4 "Quiet" character inspiration in the lower outfit.
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Seems will be in LE3 this year Josh said he would bring LOD , but no news until today. About optimisation for bigger levels i'm not sure we will get something until someone makes a big game level and ask Josh about performance. Ladders and obstacle avoidance, climbing , like in mostly all engines even Unreal 4 is to you to manage that by code, juts google on how people do it.About 2.5D platformer you can already do it, using PhysicsSetPosition and SetOmega() to cancel undesired rotation velocities. ----------------------------------- I put here some missing points, not specialy to make some vote , but more as some reminder or essential roadmap points that could be implemented in LE3 : Editor : - package compression and encryption in publish process - detection and removal of all unused resources from the release - custom folders for scene list - window camera preview when you have a camera in the scene - Better 3D manipulator Gizmos, Sliders support to tweak values,new toolbars/panels to manage many stuff (pivot ..) Engine : - Character controller improvement : any collision shape and size for characters - Simple navigation functions returning some array of navigation points in Lua (no physics involved) - Water LOD - Physics for vehicle ( cloth ? i doubt with newton 3) Graphic features : - Old visual effects incorporated : HDR, SSAO, motion blur , DOF - Decals - GodRays, atmosphere effects Fast skin shader approximation for characters or aliens/monsters In my dreams only : - CSG tools for BSP (extrude,slice plane, slice loop, cut, extrude along spline, mirror selected) - plugin system script for the editor - Waves vertex system for ocean water , and shores system texture - Optimisation systems for big outdoors levels - Graphic panel like Flowgraph to manage States/Animations/blending (a real time saviour) - ToneMapping - Global illumination - Physically based shaders system (metallic and roughtness map using environment maps) - Bullet native support or Nvidia physix support LE3 hiring programmers working on mobile platforms support My better advice is simply just use another engine for a specific project idea you have needing features and tools not present in LE3 ( or code what is missing all yourself ). What really bothers me is no project encryption present when publishing a project, missing water system, missing old graphic effects (SSAO, DOF, motion blurr ,HDR) not present today. And that's stupid limitative character fixed cylinder collision Only having the engine or parts of the engine open source like the editor, would really speed the developement and bring new features at the speed of the light , just look at Blender developping faster like never before. But i doubt we will have that in LE3 as already discussed subject for LE3.0 and mobile for example. Josh make things at it's own rythm and capacity, no need to annoy him requesting each time many things. LE3 is progressing slowly but well (perhaps Linux is still slowing the devs ?) , so it should become better and better each time. I think it's too much work for one people only working on the engine, let's wait for trees/grass editor to come first
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Option to hide terrain (wireframe) from viewports
YouGroove replied to AggrorJorn's topic in Suggestion Box
+1 It will be needed, even in Wireframe it's hard to snap and align other things as terrain is displayed. -
Interesting article http://www.gamasutra.com/blogs/BobbyRoss/20140720/221342/The_Visual_Guide_to_Multiplayer_Level_Design.php
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Just wandering as a major missing feature in LE3 is project publishing with encryption, as actually in LE3 Steam edition the project code and all ressources are entirely visible when published. As LE3 already contains the commands , could not it be possible to include the Zip and encryption in the publish button action ?
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Thanks.
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I used wrong button, download is ready now. (feel free to delete the function postRender on rope.lua script as it was debug code) Cylinders for physics are not so good , the really best would be to use capsule shapes collisions instead , it would avoid collision problems near center of the joints between two capsules.
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I would recommend you to go little step by little. Here is what i do mainly in a project game : - Make and test custom specific features you need in the engine first , like your animation specific needs, specific customization ( no need to go further if you can't have your specific stuff) - Code player control and gameplay first with simple level prototype (cubes or BSP are good for that like placeholder characters) , than code AI and interactive stuff -Make a basic menu to manage new game/quit - Iterative level design : replace texture and models, bring effects , make bigger levels. I would the first step to be effective is to draw sketches a lot before making the game , like levels disposition, town, HUD screen , characters details and colors etc ... sketches or write keywords for the game system like exploring, icons, combat , point & click etc ... The more you are precise in what to do , faster you will create textures, level, characters. Yes, you can combine animations, like mixing individual ears or tail animations with any other animation like walk,idle, run ,combat. You can looks at this game that Rick made : http://www.leadwerks.com/werkspace/files/file/492-bombkiller/ Look at the animations of the player and how they are combined in in the code ( "3dperson.lua" script ) Good luck.
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Would it be possible to have in LE3 collision detected only against some collision shape without having physic objects collisions interaction ?
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Physics in LE3 are super limited. You'll have to animate yourself things like tails, hair, capes or such things.
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Actually we can make ball joints, but if you move the parent , the child and it's center don't move and physics becomes weird. Will LE3 have extended physics and some Joint ball we can move in space ?
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Really missing in the level design people area , i wish we cold have one as good as this one ? To quickly and easy make uniform scale variation in some rocks , specific plants assets or on any other level assets. Actually having to input the three values each time to have uniform scaling is just a pain and waste of time.
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To easy make interactive rope or cable physics : http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/physics-rope-r113 I wish LE3 would have a plugin system, so we could make plugins for such stuff to quickly automate their creation in the editor directly.
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The download and tutorial http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/physics-rope-r113