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Everything posted by YouGroove
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Too human is for making static characters , not animated ones, and the characters are nude. So it would be useless to export from MakeHuman to LEadwerks directly. After using MakeHuman you'll have to export your character to another program like 3D coat or BLender or any other program to add clothes and to make animations.
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Strange above is reallmy standard alpha, it should work indeed bu default. Could you post one of your alpha that don't work for us to test ?
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@Guppy : This is not regular bones, what is this system (never used it in BLender) ?
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Seems a cartoone golem seeing mouse and eyes shapes. Also seems not a golem fighter more some village habitant golem. Some examples of golem fighters shapes : Bring on the polygons, make it hight polys it's next gen with LE3 and PC , not some android game.
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Well for characters you won't change the size a lot as LE3 collision navigation cylinder has a fixed size for any character size.
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Example of advanced shader covering lot of great stuff http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
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It will be implemented in the future. This is not terrain feature , but Editor feature. Having some entity selected, each time you clik on level on "entity paint" mode, it would place the entity on the level where you clicked, could it be click on terrain , on BSP floor or on any model based level. This is how it's done on some Unity plugin for example. I agree and i asked that long time ago, we have diffuse and normal map, the specular map is missing, specially for floors texture having some rocks , desert sand, snow/icde.
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Any workshop item you have subscribed will be on your project in a special folder, select to to view in asset panel all file and be able to edit them. I wish it was some workshop item tutorial for new comers ?
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Have you changed the slope min and slope max angles fo the base layer they can influence if a texture can be painted or not depending on terrain slope. (Note : There is no erase texture in LE3 from what i know erase a texture from terrain , make layer paint = 0)
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Are these models intented to use with FPS Creator only, or any 3D engine ? Are there enought many models packs to justify to put time makeing a converter ? (just a question as i don't know what models exist for FPS Creator Reloaded)
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Just click on the teh textire layer to select it, don't double click. Once selected layer you want, select paint mode , and just paint on terrain.
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Just select the Lua file from Workshop item you want to modify and double clikc ot pen and edit it. (Workshop items are located in their own LE3 directory on your LE3 project).
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@Shirky : You'll find effects and fog on the shader pack from Steam http://steamcommunity.com/sharedfiles/filedetails/?id=256268930&searchtext=
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Amazing 3D artist showing how Zbrush is easy and powerfull :
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Non Steam versions with a summer price. http://www.allegorithmic.com/buy So i baugght Substance Designer for such good price (It just crashes on Laptop HD 7600M that is more than DX10 as it's DX11 compatible )
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I tried to re install LE3, but i have that crash on Steam when going to LE3 software section. Re intalling a game for example don't make Steam crash, so it seams the problem is with LE3 and Steam only.
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@Guppy : Make a cube in BLender, export it to LE3 and see how it matches the crawler model, resize it on BLender until it is matching almots the crawler character and you have your BLender reference character sizes. @Dan22 : To fake volumetric some layers of alpha planes should do it. Blue lights coronas, is a simple alpha plane with script showing/hidding it when it's center position is visible.
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Getting terrain height at x,y for placing stuff in code, like trees
YouGroove replied to shadmar's topic in Suggestion Box
+1 I would like the function to return also the normal vector, could be usefull for lot of things like aligning stuff to ground for example.- 1 reply
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You can rescale in LE3 the mode by input values, the best would be to have the rights scale in Blender directly. Export your model to LE3 see how it is scaled compared to LE3 reference character like crawler , if it is too much big scale it down in Blender than re export.
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Great tutorial. Advantage of 3D coat is tha tyou model free and very fast as you want compared to standard modeling tools; downside is retopology cand be long if you don't have some good tips to speed it up. Check Youtube for other parts of tutorial.
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Easy to use lua based grid for massive 3d entity management
YouGroove replied to shadmar's topic in Programming
Using Rick idea, perhaps show the pivots (so all tehir childs) that are around the player making perhaps square grid unit more small. To work in a real game level, it should need to read all static entities that exist, and place them in the right cell instead of creating random entities. -
Found that great ressources, unfortunatelly only LE2, would someone be able to convert it to LE3 ? Would be awesome for unexpensive GPU flags in levels caus not using physics and effect is awesome. http://www.leadwerks.com/werkspace/files/file/397-flag-cloth-animated/
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@Vulcan : What system do you use ? C++ only ? I Wish LE3 to implement some Lua usable network for any purpose would be top. Like some incoming games, able to switch solo game to coop game instanatenously would be the greta use of networking. You play solo some RPG or FPS or other, than some friend loggin and join your game while you are playing without needing any lobby. I don't know how it works on Far Cry 4 ? But i think with Steam integrated perhaps clicking on friend from the game could send them a request if they want to join your game, clicking yes would launch the game and make your friend join you where you are in the game ?
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This is why i uninstalled Win 8 for two people and installed Win7 for them, Win 8 is so gadget and so confusing. Yes, you must not launch anything from Steam i think. Could it be LE3 or games, you must launch them from a shortcut.
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Vehicle physics are not supported in LE3, so it would be useless.