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Everything posted by YouGroove
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I really don't understand what is going on ? On my laptop i got that problem could it be online or Steam offline. And on other PC i don't have that problem with Steam online and offline ?
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Blender have all you need for animation, and it's easy once you done it 2 or 3 times (just need to learn and practice how to switch between Pose/edit mode and weight paintings). For free you'll have Inverse Kinematics also, so yesperhaps spare your 50$ in things that worth it more
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ok, i got Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Printing over and over again. I restarted LE3 editor meanwhile also. I loaded MyGame default LE3 project, made a simple map with a cube and camera, and the problem is stiff here after a restart of LE3 also ? It is not Steam Api related as LE3 Steal edition runs throught Steam Api ?
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It's in release mode : Win 7 , LE3.1 Steam edition Lua only. Dezip the map, load it and run it in LE3 editor. Could not make more simple map than that , the freeze is obvious every 0.5 second as you look around in FPS mode. HookError.zip
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LE3 output is vague ; I have only that on output for a very simple as possible level, with nothing special in it, almost empty. I will post my level and models.
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@ScrotieFlapWack : I baught Zbrush 3.5 with 4.0 pre order for some 600$ , never had to pay any 4.0 upgrades, and it really worthed every penny for such advanced sculpting tool heavily used in 3D industry. It was big price , but many reasons makes was it was great tool for what i can do with it and deserved to put such money on it. Here not all pople would put 600$ on Zbrush , it's also a matter of taste, it's your opinion and how will you use it , for some people it can be a great tool, for others not. For Maya if you see it's the best modeling for you where you are at ease and you think you will use it enought, and 700$ worth the investment than why not (you should try some trial before buying).
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LE2 had car physics if i'm not wrong ? Did it hasd them from beginning or later. Well like decals and other LE3 stuff some of us ask ( Or not so soon )
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Have you tried to delete and remake BSP block where the problem is ? or make it larger ? Tried to set it to "prop" with a mass =0 to see what happens ? Problem between cars is simple physic stress, classic in LE3 , i have same when some object go too fast it goes throught solid geometry or when struggling against narrow spaces. Yes they remain LE3 physic bugs among others.
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I don't use any textures in my level only materials with shader "default". I think default shader can be the problem as i have errors with particules emitter caus they use also "default" shader. Could be the problem ?
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It don't create a material using texture and diffuse shader. The name of texture contains some "ss" so it has also put texture on the specular channel. The most part of the time 99% we won't choose a specular texture to make a material from it. The base material generation should not rely on texture name (perhaps propose some default shader generation option?)
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the game si slow down like some small pause per second. I have that trace running non stop : Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] Hooking GetOpen/SaveFilename Hooking CoCreateInstance[Ex] etc ... etc ...
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Physics not working on model using PhyShape file
YouGroove replied to YouGroove's topic in Leadwerks Engine Bug Reports
Yep sorry , it was same at final. At lest this is now Two different level map and models test cases if needed. -
Will these effects will come in 3.1 on official package ? - Depfth OF Field (usefull to blurr background stuff with nice effect) - Water shader : good looking water - Distortion transparent shader : Fire effect , crystals, glass Can we expect them before summer ?
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Yep, i own Silo2 and it is complete for hard surface modeling You can keep Blender for exclusive rigging and animation , as rigging is easy as possible , and animation is just line any animation software and clear. A cheap good suite : - Hard surface modeling : Blender,Silo2 , sketchup - rigging / animation : Blender - Sculpting : 3D Coat - sculptris - BLender - Retopology : 3D Coat - Blender As you can see Blender allows to do all (even if to some degree for sculpting). I agree for more money i would expect really great and special features in indie domain making as i'm not a game company, like Zbrush that has so much features and so powerfull to super detail sculpting.
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Blender : Hard surface modeling : all you could need UV: all your need and easy , specially Unwrap and it's the new three methods available Skinning : Automatic weights , and weight paint from lot of years Animation : Bones and IK , once rigged it's easy ot use Pose mode Sculpting : not primary task ,but lof of improvments, can be used for production if you target mid sculpt details (have subdivision scultpt now like Sculptris system) For new people , just need to learn step by step some tutorials, but once you done it 1, 3 times, the main tasks for indie content game mainly just remains the same and repetitive. Autodesk makes good advert indeed to attract, but beeing more objective it has nothing i can't find in Blender or that could justify to pay so much for modeling/animation. I forgot : Blender is FREE You can customize all, from color of selected elements, to vertex size etc ... And as it has so many options and buttons you can install themes that will make it lot more "readable" and make you at home with it.
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My main problem is that the cable is not aliged with the ball that is jointed. The cable object is just a BSP long cube with lenght of distance ball/joint. By code i place it at middle of distance and set orientation to ball orientation, but don't seem to be the good method. ------------------------------ How to test : -Dezip and put map on map directory of your project -Put testJoint.lua in base forlder of your project "Script" - Load map and run it If somone could bring me some math function help ? joint.zip
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Joint not working when parent mass = 0
YouGroove replied to YouGroove's topic in Leadwerks Engine Bug Reports
Seems Joint:Ball works specifically, but nothing is in the docs and no example If you have only one dynamic object and no dynamic parent then just call Joint functions without specifying any parent makes the child attached to the pivot coordinates. If you have two non static objects than call the function giving parent entity. LE3 docs would need serious physic examples. Thread canbe closed.- 1 reply
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You can connect in LE3 without seams problems if you recalculate normals with LE3 tool to 10°. The only problem you will loose all your smoothed faces, so good only for hard surface Flat faces. Above its LE3 BSP cylinders, they work. But how they are done ?
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How Cylinders are done in LE3 ? I mean they are smoothed on normals, but connect without seams ? I would like to be able to do same with 3D Tiles, smoothed , but connecting without seams and lightening problems.
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It's a bug not a suggestion
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Yes, i meaned more users oriented. You make a great character or extension, you can sell it in LE3 store, i mean some catalog of users products mainly some different part than LE3 engine store.
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Joint work between two "prop" objects each having a mass > 0 It don't work if parent object have a mass = 0 How to test : Download file and Dezip - put script joint.lua in folder Scripts of your project directly - put level map : jointError in your map folder - Laod new map in editor and launch the game. Two falling objects on left will have joint active Two objects on right, the sphere will fall without joint working. jointTest.zip