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YouGroove

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Everything posted by YouGroove

  1. Will it be correct on LE3 official shaders ? (I won't struggel with shader code for now) Thanks shadmar.
  2. You mean my cameras example level ? I just checked and all is ok is just runs fine without nothing to do. Only requirement is dezip : - put map on your map directory - put all scripts from zip on your project folder : Scripts/Objects And it runs. You will need to dig how things work in LE3 to even find solutions by yourself later.
  3. I undertand Rick, but it would be a real pain in workflow each time dealing with your file. It's not spamming, but i mean just and the more simply in the world do like Unity, why thinking in complicating things ? You can change any exposed script values during gameplay , they are not saved , but at least you can tweak as much as you want ot find the good values. This is automatic , i want LE3 to do the same , i think it can be done, nothing incredible as their exposed values are read at game start, just read again them during gameplay. Or some events on value changed send to the engine with value and variable name.
  4. Verify : - player has physic character controller type and a mass > 0 and has script player from zip attached to it - Camera level has camera script from zip attached - yellow and blue floors have script from zip attached I will check my zip. I think you would need to work with simple examples in LE3 first before going further, i mean how to setup physics for characters or solid moving platforms, how to apply forces, how to detect collisions. Rick's tutorials and LE3 WIKI , tutorials are something you should dig and understand before wanting to go further
  5. Without that, fine tunning anyhing like distances gameplay, camera offsets and values, spawner systems distances and positions ... it's a pain, it asks to load level that is long to load than again and again while trying to find the best values. You loose hours at final juts re lauching each time to test and fine tune values. Could it be possible ? i don't ask to save the values , only game running to take account of slot inputs values we change. Would make workflow and adjustements totally ground breaking.
  6. For prototyping or to make free demos http://www.leadwerks.com/werkspace/files/file/522-mecha-with-animations/
  7. 1 ) Using diffuse animated shader with a texture only, it shows a normal map : not optimized 2) Using diffuse animated shader and no texture diffuse, only a material : it shows also a normal map 3) Using diffuse animated shader and no texture diffuse,only a material : the material is very blakc not original materials color even if we change it under material editor
  8. Blender is lot of buttons indeed.
  9. I use physic collision for missiles in my game. The main big problem : How to do to have missile ennemies not collides with ennemies ships as they are in same side indeed We don't have collision masks or groups ? possible with Newton 3 ?
  10. A mecha from Blender Swap. I rigged it, but it seems it's some mirrored or instanciated mesh. The problem is i don't know how to de instanciate or de mirror ? FInally the weights of rigging have been copied, but it seems only one half of armature works the other don't od anything or just follow first half armature moves. If there is some Blender guru and could help ? It's something that will be available in LE3 models downloads and in some game template. The_sloth_for_blend_swap.zip
  11. A new downloadable script system , easy to configure and optimized. http://www.leadwerks.com/werkspace/files/file/521-resident-evil-cameras/
  12. @Justopolis : Download code and example here : http://www.leadwerks.com/werkspace/files/file/521-resident-evil-cameras/
  13. You have also Blender themes ready to use : http://www.blendswap.com/category/blender-themes
  14. Would be usefull when we tyr other things like less materias per mesh etc ... Would help a lot for optimisation tunning.
  15. I use shader skybox from LE3 package but it displays always LE3 skybox texture even if i put mine ?
  16. Would be good to have global/local parameter explained. Does it makes sense ? a distance is absolute no need for global/local. This function gets entity's velocity, in global or local space. Syntax double GetDistance(Entity* entity)
  17. It is possible to have additive Blending between particles ? This does strong colors when particles are a lot overlapping. I tried some other Blend on material but they made black outlines or stuff.
  18. I have particle object not orienting to a direction i give to it using SetRotation() I dug on FPSWeapon.lua and i found : self.emitter[2] = tolua.cast(self.emitter[2],"Emitter") What is tolua.cast ? Does it manages emitter orientation ? How to orient particle to some direction ?
  19. I just dig a lot more and yes materials really makes sense, since you can use several modes for the materail blend mode. Or you could need some specific shader.for your material. Just forget that suggestion
  20. The texture is 64*512 and it renders strange. It is me doing something wrong ? Spark texture and material attached. If someone want to test, just create a new emitter and choose that material. Effects.zip
  21. By script i'm just using a simple timer , very simple, this is mainly to play some one time particle effects as impact and be able to call Release() once it is finished to play. I just thaught emitter could had exposed that.
  22. How to know when a particle emitter has finished to play when they are not playing in loop mode ? We don't have some like : isActive() or finishPlayed() I wanted to avoid to do a timer as the particle has a durationthe emitter is aware of when there is no more particles rendered and could return some boolean to say : ok it is finished playing effect now.
  23. I don't see the concern ... i'm not BSP fanatic and don't use Unreal , never baught UE4 monthly thing also and i'm mainly using LE3 right now. I just tried in LE3 lot of possibilities, but didn't know Mass=0 was specific to make object not moveable, util now i never had to make mass = 0 for prop obejcts it is new to me to discover that in LE3. Don't worry, i have found solutions or how ot make things work could it be physics or particles. It should be benefic for all at final.
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