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YouGroove

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Everything posted by YouGroove

  1. How to directly rotate some object to face the player position in Lua ? If someone have the lua line of code ?
  2. A sky for the whole level in fact. LE3 have a skycube map and material in the skycube folder, hwo to use them to put a sky on the leve instead of black background ? Nothing in LE3 manuel or getting started docs.
  3. I made the map empty almost, but the problem is still here. Seems corrupted map. Map file is attached. start.zip
  4. Making some shoot em up the program stoped. So i removed scripts and put physics to "none" for all 3D ships, but launching game in run mode the program stop after it has started without beeing able to launch the window context ? I have a message in debug mode only : Debug process connected. Error: Unknown client disconnected. Turning firewall off, i got same problem, but others projects run without problems. I'll try to upload project files.
  5. Anyone has a link ? as this is not in LE3 docs or LE3 PDF User Guide. Thanks.
  6. Thanks. I don't know if PhysicsSetPosition uses AddForce ? The problem is the movement seems jerky not as smooth as using SetVelocity. Your cuves examples are great to simulate car breaking or acceleration or some mechanism. For linear velocity i think i'll have to use perhaps Time and a formula to have constant distance over time.
  7. This is a pain with a long list and lot of sub objects and needing to move out some object ot the root or move it to another parent. Main use case is level organisation. Function would be welcome.
  8. I hope there will be some more people participating. Some progress, i blocked the level .
  9. If you have time Josh , you could include the rim shader for all users : http://www.leadwerks.com/werkspace/files/file/520-rim-lightening/
  10. I created a terrain, good. But i needed to position it elsewhere than 0,0,0 in the 3D scene. Would be good to be able to move terrai anywhere on the scene.
  11. Some quick google, don't know if your card is concerned ? http://forums.guru3d.com/showthread.php?t=380445
  12. I want to move a model using PhysicsSetPosition, the problem it is not as smooth as using SetVelocity, but i need PhysicsSetPosition to control some values in Z axis. So when you press a move right key i add some value to X position of the model : It is incremental so not smoothed. What formula or how to do it ? There is something in FPS Player script but i didn't understood ? Must i add the incremental value in UpdatePhysics ? using time factor ? when to smooth the value ? Any ideas are welcome
  13. I no more seen the Glow shaders on LE3 shader folder ? Did i missed something ?
  14. This must be the problem, perhaps running LE3 will change behind the wood and run on the other chip. Some Radeon have a specific panel to choose what chip to run with what application to avoid such problems. You could search on internet perhaps ...
  15. Let's start with one in the makings . (I don't remember where i downloaded the models and the authors, but they free Blender models to sue for non commercial purpose at least )
  16. There is no default skycube input on Root scene panel How can we do that in LE3.1 ?
  17. Make a super small game. Main rules: -No pressure, no reward just people will friendly design some winner or best mini game. -Any graphic style From simple colors, to realistic or artistic shaders why not. -Any gameplay style From simple FPS shooter, to simple stealth game, arcade paltforming on cubes , simple pong game, any gameplay. - The game must have some objective to win FPS : kill all ennemies, reach exit , collect all gems etc ... Arcade physic ball : reah end level, collect all coins etc ... - Main rule : make it small You could just make a room with some crawlers using LE3 FPS code and it will be a mini game, i just hope people to put interesting ideas, gameplay or graphics not a simple copy paste. -All shared Could it be textures, models, scripts (if you don't want to share, just find textures and models for free over internet to use in the mini game) To resume a simple and small game not complicated, not hyper graphcis needed, something we can play and enjoy even as simple as this one below ------------------------------------------------------------------------------- To go fast and start you can use any existing ressources from LE3 : - FPS LE3 demo with crawlers - Rick's Bombkiller TPS project (downloads tools section) - Monkeyball project (downloads script section) - Turret V2 example code(downloads script section) - etc ... Some benefits : - you'll make a game and have the joy to finish it (even if it has one level or one room it remains a game) - you'll learn some things - As you will share code this will make grow LE3 code gameplay examples , it will benefit all people as this will be real code game example anyone can test and study or re use ( I was happy to find in LE3 site Rick's bomb game or my turret script caus i needed code examples again) - It will help to maturate LE3 could it be on physics, report bugs, workflow problems or missing basic features when people make some small game.
  18. I discussed that point with Rick some time ago, i don't knwo if it is implemented, but you should be able to pass script values to shaders, i htink there is a way to do that. It makes sense, as anyone will want to have control and make dynamic full screen effects shader effects from progressive night vision, to damage to progressive coloring etc ...
  19. @Guppy : Im' not worried , but : Your post is almost : i don't like gizmos in a thread where we ask gizmos like you are saying : i don't want gizmos. Ok for you if you don't like gizmos, i always use gizmos and some others LE3 users will also ask a better for LE3 editor. We don't ask if people like or not gizmos or if they hate gizmos, there is "off topic" thread for discussing taste on 3D gizmos This suggestion thread is for people that uses 3D gizmos and like them and for people that want and ask better 3D Gizmo. Why people complicate such simple things ....go try telling UDK people you don't need their gizmo .... Even pro 3DSMAX people uses gizmos .... http://www.youtube.com/watch?v=Ht84T0zxorA&list=PL6bovwwo778tUxgGZ43qmW1k8g-kaWXvD
  20. I doubt all people wanting to use keys shortcuts in LE3 instead of gizmo. Please stay on subject : we talk LE3 editor Gizmo only, not Blender or UDK or other software.
  21. I would like also uniersal gizmo in LE3. For rotation actually it's not intuitive and 3D coat rotation gizmo for exmaple would be better. It has been asked long time ago to have intuitive and modern rotation gizmo instead of old school. I hope i will not be the only one asking that ? It's what you will use mainly using LE3 editor , so this basic but needed better Gizmo should be considered lot more and present before asking any new features.
  22. YouGroove

    Next Steps

    I don't see the point here as we mainly will import models from modelers to LE3 ? Not all people will do BSP and export to modelers ? I didn't know LE3 users wanted to export from LE3 to modelers.
  23. Something super missing : a gizmo with some cube on the center. In move mode clicking on the cube and moving will move object in the camera view plane In Scale mode , the model will be scaled uniform in all 3 axes : ultra usefull
  24. Perhaps because on high hardware indeed you won't see the slowdown, the problem is other hadrware mid or low able to run AAA games and have low frame rate with a simple room and three guys pursuing the player. OpenGL4 already reduces PC mass market, i hope LE3 to not go to the route of "Two years old 3D cards only supported" ? I don't think the occlusion works that way, looking at the door, the crawlers are drawn, j ust make a test and replace the door by a door with holes. I've done some tests, this is not Lua the problem. Navmesh can slow down when some 5-9 crawlers are in a narrow path and it's hard for them to navigate without collision, in that case i got some frame rate to some 30 FPS maxin run mode. But if not in that narrow passage ,and open room, more dispersed crawlers, than frame rate is 60 FPS in run mode what is better. I noticed that having more than one directionnal light , just dropped FPS from 60 to 30 FPS just by adding a spot light in run mode. So after real tests i made to compare i can say the problem is rendering mainly not Lua.
  25. We must mix displacement shader and tesselation. Tesselation goal is to subdivide any plane or low poly cylinder. While displacement is another technique to just move vertices according to your displacement map like terrain with heightmap. The shader i expected and the more usefull way : As you can see the texture that is the displacement map will control height of vertices on the cube, but the flat cube is automatically subdivided by the shader : Could we have such shader in LE3 ? Why not proposing a tesselation shader only that can find some good uses ? Some good application example tesselation : terrain Actually LE3 is displacement only, but don't have per model tesselation option. That would allow super rounded pipes, characters, space ship or anything else or some rounding some model parts of them. Well something to ask as suggestion feature.
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