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YouGroove

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Everything posted by YouGroove

  1. Seems : - Lot of work for many platforms , specific bug correction , Android specific optimisations ... too much work specially if you have to complete the desktop PC/Linux with missing features and all bug fixes. - Free and complete versions or cheap ones with prooven tools, extensions, optimisatiosn tricks for mobile - Small demand on Leadwerks 3, kickstarter just shown lot people wanting Linux/PC versions Companies with mobile full time dedicaced people to optimize and bring features , correct bugs that makes all difference and make them able to bring 2D or visual programmign language, new tools because they only work in mobile. For money, indeed they make lot of money to propose expensive PRo version for each individual mobile device. Major part of mobile games use 3D without big shader features , but with skilled 2D and 3D artist behind, your engine need to be able to run well on low mobile and be easy for 3D artists and game beginners to pick it up and be able to make simple games (easy language, visual script, easy commands, lot of tutorials, plugin extensions, sample projects of any genre) ---------------------------- Mobile is a big platform : Nintendo has come into it finally , Square Enix came from some good time now, and other big companies are already present. So it's growing a lot , even in software industry where all companies genre begin to propose mobile solutions even thtought SAAS cloud.
  2. Windows 3.1 Steam version only : Import new texture in any folder -> Right click : Generate material ------------ EDIT Can be closed (problem related to material editor bug)
  3. I was testing some hundred physic spheres with physical complex shader and shadow for each with 100 frame rate FPS on my laptop, than i thaught why LE3 can't do as well or lot better in my laptop than actual frame rate it has ? Wy not give some small roadmap for next features, or have some insight on what month could we expect, or when expect some performance system implemented. LE3 is among the more easy to program engine to do any game type, but will need bigger better frame rate. @gamecreator : I think the answer is : wait until it is implemented
  4. Will optimisation be in the first planned features after PC/Linux 3.1 release or will it be CGS tools or grass or other asked features ? In fact what is planned right after 3.1 official release ?
  5. Texture in the back end wall seems blurry or low res ? it's DOF shader ? What main shaders do you use ? Diffuse only, Diffuse +specular , normal+specular ? The floor could have a normal map perhaps. Do you plan some Glow map shader use for some lights on floor or some level parts ? Gorgeous hangar, reminds me Star Wars
  6. Crazy bump is the best if you need lot of control. I has specular map , displacement map, occlusion maps making, and super usefull features like remove shading from diffuse texture and others very useful. But expensive indeed.
  7. Choose a diffuse texture ->Right click -> Generate material It creates a white material with no shader, no texture. Saving material don't work (see other bug reports) .
  8. All option video (Tools-> Options -> Video tab) works for when you are in editing mode not in game run mode. Are all these options : Anti Alias leve, Quality etc ... accessible from Lua ? I didn't find nothing in the docs ?
  9. It is possible to modify LE3 normal map shader to use diffuse texture as a detail texture, i mean with UV scaled down by some factor ? As example the clothes :
  10. For example some two linked object as some chain. What physic method to use in Leadwerks 3.1 physics ? and i would like the two physic objects that would be linked by some invisible link to be able t ostill collide with physic level or objects.
  11. I don't knwo but choosing them in Options menu will be taken account when running your Lua game.
  12. - Clothes and auto ragdoll not included. But ragdoll or auto ragdoll as popular technique it could appear in Leadwerks 3, for clothes it's not common technique ( there is expensive solutions as Shroud physic and tools editor) -No official LE3 demo game for Leadwerks 3.1. -Yes you will need to check out if your 3D card , Leadwerks 3.1 is OpenGL 4 minimum.
  13. @shadmar : Even trying on other folders like models or otehr non shader ones, Material editor still turns .tex files black when saving material. We posted some bugs to that related problem. Like DanceTweety said it's a bug in the material editor program when you save material.
  14. The lights seems strong when coming from stone white color, it is HDR ? advanced bloom ? or special full screen effects or shader ?
  15. @Guppy : thanks , it is free with complete controls and result is top. EDIT : It's good for simple one texture work. -working in a directory of textures as automated repeat task don't work -each time you click open textures it goes to program directory
  16. Perhaps some "Known issues" Would avoid people always asking for same problems
  17. Seems to be the anwser so. Should be pinned or on some BSP manual doc.
  18. What to search ? What was the title ? Perhaps we could have some pinned in Bug Reports : known issues
  19. Ok it's same error : Material editor is broken for Steam 3.1 windows version.
  20. Would be great to have some bug notation to specify how blocking is the bug. After last update material editor is no more working it seems., it just stops your project making or you have to wait for some weeks for a bug fix and not make new materials. Would have been great to have some alert notation to say :"blocking bug"
  21. No one else to try to make new materials on Steam Windows version ?
  22. @DanceTweety : It's perhaps not the shader the problem. Could you try to choose simple shader like normal map and see if the problem is occuring ? (It could be some bug with Material editor)
  23. This is not problem of overlapping polygon as this is BSP wimple walls cubes. I moved light less near walls and problem disappeared ? strange ? This means we can have the problem with some light near some spot light object. You can try the map demo i put, and you'll see the lights are near walls, but not glued on the wall surface.
  24. Gaphic glicht near light position in room. (PC : Radeon 7600 Series) start.zip
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