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YouGroove

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Everything posted by YouGroove

  1. I was going to select reflective shader for some ball game , but found nothing. Yep there is no more reflective environment shader in 3.1 , or fake one using some bitmap for environment. That's usefull for windows, or metal like cars. We had a good one in 3.0 for BSP if i remember well. Or for tiles textures we could have as good as this one below (perhas not real time reflection caus more GPU consuming)
  2. Really good series of videos
  3. That's just great What tools do you use ?
  4. Wow, would be great. What kind of music ? Electro or classic ? Some ideas mainly for medieval style - Peacefull village music - Simple calm nature soundtrack - combat music , but not speedy , more calm one
  5. @GameCreator : Just download and test monleyBall http://www.leadwerks.com/werkspace/files/file/518-monkeyball-game/
  6. In some performance test and LE3 FPS demo i got some 60-70 maximum pics, and in some places 30 FPS max, lights that even you don't see are drawn so perhaps you turn your camera in a direction it will draw more lights?
  7. There is good ideas outside, let's dig some good ones : - Better icons - Input functions on left, output functions on right side of component - input/output not used having a different symbol than used ones - Possibility to change , enter values in Flowgraph component (I could take Playmaker , Uscript or Antares systems examples also)
  8. That's very coder way , no high level 3D artist tool
  9. The 3D models stores the UV information , not the texture. You could pack terrain textures, character textures any textures, as this is just packing together textures. You could then code : CharacterTexture = MyAtlas.getTexture("character1") TerrainTexture = MyAtlas.getTexture("floor1") What you do with texture don't matter for the Atlas, it's task is just "packing" texture together as one big. Because it was coded like that, it could have been coded in many ways, for example : Atlas with a definition file content like that : .... numbertextures=5 textureid="character" textureposX=0 textureposY=0 textureSizeX=256 textureSizeY=256 textureid="terrain" textureposX=256 textureposY=256 textureSizeX=512 textureSizeY=512 .... You would just need some Atlas system beeing able to "pack" the textures in the better way possible if we assume it could stock any textures resolutions (or make it simple Atlas512 system, Atlas1024 to work with arrays of textures having same size to simplify coordinates and avoid wasting some space)
  10. We asked plugin system from beginning of Leadwerks 3.0 already It's a attended feature today to make custom tools, could it be Unity plugin system or UE4 open source code. For example , i baught some Unity plugins because i could not code some feature or i needed some additionnal tool, or some navigation system only present in Pro. This would make LE3 lot more complete with more options for everyone , new ideas, new tools , more personnalizable , but this subject in LE3 never got hot unfortunatelly. That's sad as main users are coders.
  11. Cool. Yes i imagine some atlas tool similar to old Doom Wads system, to add/drop textures in some atlas, the tool taking care for yourself about sub textures. From here there is two ways : - coder way : get textures from atlas : getTexturesList() , getTextureById() and create materials by code, assign textures id from atlas to material by code (don't know if all possible) -3D artist way : Create a new material, in texture slot you could drop a texture select from some Atlas visualizer tool. This is not impossible to make like UDK , but it behind the scenes it will impact material editor and material definition also, caus material could work with simple textures or Atlas file name and texture Id from Atlas. But a simple code solution could be great fro people seeking memory and performance optimisation (specially for mobile if one day it comes back ?).
  12. You wrote : hxxp:\\ To embed video just use the link and put your internet adress, juts try it.
  13. @gamecreator : Do you want the boxes to be static on floor ? if so , never use joint.
  14. Would be very interesting to teach people some good tips and way of making level. -------------------------------- UDK have that usefull feature : You can group all your tiling (or non tiling) textures in one big texture. Advantage : - One file access only , one texture object only - One draw pass call for all textures in that Atlas Performance
  15. Indeed i was the only one planning to publish a small game demo made with Leadwerks 3.1 This 3.1 official FPS demo without no modifications. It could take lot more .... OpenGL is not enought as it is rendering optimisation only. I already made a complete post showing what should be optimisation engine mechanims instead of rendering only. It's indie engine not a team engine, and yes Josh has other priorities and lot of missing stuff to bring in Leadwerks 3. For optimisation side, you will just have to wait and see what happens. The other point is a navigation problem or animated crawlers problem, only two in the room and frame rate drops to 30 FPS max ? There must be a problem with navmesh that could be corrected/optimized some day for LE3 users.
  16. Forget that "physical based" term , it's a way of attracting people, there a just different shaders with different calculation maths , but allowing to render more accurately materials. Metal is very specific, caus it will reflect less or more some environment map depending on your metal material , bronze don't show a lot the environement map and Gold just totally shows the environement map. It's comparable to very old environment material rendering, but done with a shader and a bitmpa to make variation like showing metla to no metal at all. For LE3 it would just need a new shader able to use a bitmap as variation metal (black : no metal to white : full metal) and the environment map simulating metal reflecting environment.
  17. 10 years is too much, no people plan 10 Years for a game project , lot of things will change within 10 Years could it be 3D engines, 3D cards, or technology. But well if it is a passion and a goal ... Even Duke Nukem Forever, they really didn't planned all these years
  18. I tried on Tower PC : Radeon HD 7600 series LE3 demo FPS with these low settings : Resolution : 102*768 AntiAlias : 2 Lightening quality : Medium Tesselation : disabled Anisotropy : 1 Trilinear : On Frame rate maximum is 30 FPS when two crawlers enter the room. It's double compared to before , but not acceptable for a real game, scene level and characters are not crazy complex ? Some real bottleneck remains in LE3 could it be navigation or animated characters. Frame rate can jump to some pics like 60-70 FPS on some level parts and it can drop down to 37 FPS with empty rooms on some level parts, and it can. Non consistant frame rate seems to be lights and room visibility problem. I can run on this PC smoothly real complete complex games with lot more resolution , full screen effects and other standard stuff (HUD, Dialogs, more characters , particles ... ) Will LE3 be able to run a more complex game ? What if you increase resolution , video options, and add GUI, water, grass/trees on terrain , full screen effects ? Needing super big PC to play small so simple level ?
  19. I deleted old projects, and LE3 could start. That's a pain to each update having such compatibility problems or like here LE3 Crash, makes LE3 amateur on that side LE3 should ignore /skip problematic shaders or porjects and could start default LE3 project instead of crashing ?
  20. It's Beta. How to change project manager choice project manually ?
  21. It's a Substance tool problem (check your texture look and resolution by opening them in some painting program)
  22. Now it gives exception How to correct that without re installing LE3 ?
  23. Just launched LE3 on PC now. It begun to launch and just stopped : Could LE3 have some system to not block like that on some shader error ? To be able to change project or manually verify things ?
  24. @legobrainiac : Google also is your friend : "Blender beginner tutorial" "Blender basics" "Blender basics UV Seams" etc .... Learn to seek for what you need also
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