I'm glad to hear Josh say this. Back in Leadwerks 1 he asked people what they wanted in the Leadwerks Engine and I put in a list of requirements. The response was.. 'You want me to make the game for you'. Now it is painfully clear that I'm not the only One to need those features to make the system usable. As I replied then. 'No I don't want you to make the game for me, just create a quality tool whereby the making of the game is an intuitive, imaginative experience which allows me to get my ideas into 3D easily'.
I'm watching and hoping that Leadwerks 3 will have what I require, in the meantime I've had to prototype my current project in Unity, not because I want to leave my good friends here but because it's just plain easier and I have to say that since I made the move, progress has shot ahead 50fold. As I've said in other posts, (one which was deleted), the end result graphics in the Leadwerks Engine are superior but for ease of use an Engine like Unity is streets ahead.
p.s. I actually find scripting with Leadwerk's Lua suits me more than Unity's Javascript.