I know it may be counter-intuitive but one of my thoughts is to use Leadwerks for a 2D game. I'm thinking either a platformer or a game like
. The question is, how do you implement a 2D game in Leadwerks?
My first thought was to create two massive planes, one on each side of the characters, which prevents them from moving in the Z plane. That, combined with resetting all rotations to face the correct way each frame should solve most problems. But what if some characters are wider than others? Do I put down multiple planes? This seems a bit awkward.
The second thought was that maybe Newtown's already thought of this. I didn't see this in the Bodies wiki but perhaps there's a way to set it to ignore Z movement. Or, is there a way to detect Z movement and apply a negative force to counter it?
Any thoughts and suggestions are appreciated. This is also my first post on the forums so hello all!
Oh, finally: how do you access the two locked tutorials on the wiki? I sent Josh an email a few days ago but I guess he's busy.
Thanks!