Simple question: why does a ball not fall when set up like this?
ballmodel=Model::Load("Models/ball.mdl");
shape=Shape::Load("Models/ball.phy");
ballmodel->SetShape(shape);
ballmodel->SetPosition(0,3,0);
ballmodel->SetMass(1);
ballmodel->SetCollisionType(1);
If I get rid of the two shape lines it does fall (but then it also falls through my floor).
I've tried generating the shape as both Convex Hull and Polymesh. By the way, why use one instead of the other?