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gamecreator

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Everything posted by gamecreator

  1. I'd be curious about non-games too - any experiments and such. What specific device did you try it on, # of triangles & framerates, etc.
  2. Learning networking with RakNet by making a very simple multiplayer FPS. It probably won't even be a playable game as much as a small area to run around.
  3. Ah yes; I've seen that before but forgot about it. (Was also looking for it under the Application section, not Timing.) Thank you.
  4. Simple question: how do you check to see if the Leadwerks window is in focus? I ask because I use the example code for mouse look in an FPS, which involves the following code: MoveMouse(GraphicsWidth()/2,GraphicsHeight()/2); If you Alt-Tab away, that line of code remains active and continues to lock the mouse. I'd like to turn that line of code off if the application is not in focus. (I use int main(), if it matters.) Thanks.
  5. This is a really lame solution but you could somehow make a slew of 1-pixel-wide DDS files and display them as needed. Or maybe do it through OpenGL.
  6. There will be features added to the engine that will cost an unknown amount. See the roadmap here: http://www.leadwerks.com/werkspace/page/roadmap.html?showbanner=0
  7. Edit: this may be a bit more advanced: a third person camera that adjusts to avoid going through walls.
  8. That makes me wonder: you said the upgrades are estimated to cost around 20-60% of the engine price. Will Leadwerks 2 users get it at a proportional discount if they bought LE3 before April 30th (their engine price)? And I assume that's a % of the base engine price (PC/Mac). Is that correct?
  9. I made the purchase this morning in large part because of that roadmap too.
  10. Same. It would be really nice to hold us over until 3.2.
  11. I kind of wonder if it works in my Animation Viewer. I assume it would as it's just running the animation with normal code - nothing fancy.
  12. Thank you both. Maybe there's a delay in the goblin AI for finding the hero on the path again (as he follows him near the end). Good temporary solution for using a wall for a steep ramp but I like Josh's answer better. It seems that the hero starts to walk up the ramp but then realizes that it's too steep and he's bounced out of it. I've seen similar behavior when you move one physics object into another non-mobile one in LE2 and it "spits out" the mobile object (as opposed to putting it just outside of the object).
  13. Video showing problems here. Follow-up questions needing answers here. Thank you!
  14. Thanks. That showed that the program didn't generate a path between the two wedges. When I moved them around, it did. It's a bit fickle but I can work with that. However, why would the goblin not follow the hero when he stepped back on the path? You see me walking around the goblin below him and he completely ignores the character. Also, what causes that pinball bounce off of the wedges and how would that be resolved? In my mind, wedges should either act like ramps or walls (neither should bounce the player) but perhaps there's more to this.
  15. Also, having a bit of fun with pathfinding after putting two wedges down. Physics is a bit strange and pathfinding doesn't quite work.
  16. gamecreator

    Launch Day

    Thank you. Are you still planning on posting with how the upgrade structure, priorities, dates and pricing will look?
  17. Having contributed a few of them myself, I can tell you that it's a pretty good feeling to have people benefit from your creation.
  18. Good move but that kind of makes me curious: what else would have been in it besides the engine and the manual?
  19. Same question. I will buy the PC/Mac package probably tonight but I don't know if I really need the other two yet, mostly because I'm not making anything for sale for a while. Edit: I would also like to see how the upgrade pricing will work.
  20. I could have sworn you said somewhere (must have been on the blog) that graphics is the easy part of this and that you already know how to do it well. It seems I misremember or maybe you were just talking about the PC.
  21. Much appreciated. The only other thing I can add is that much of the community felt that LE3 should at least have matching graphics capabilities to LE2 (lighting and shadows). While that might take some time to roll out, I would highly suggest considering that it be part of either the 3.0 or 3.1 release as part of the engine (no extra cost).
  22. ArBuZ's 3DS Max exporter says only the Skin modifier is supported (not Physique) but I don't know if that's a limitation of Leadwerks or just his exporter.
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