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gamecreator

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Everything posted by gamecreator

  1. I like it! However, I'd love to have one more option. Once I've sent my friends the program and I work on the game for a few more days and want to send them my changes, I send them just the new assets and the exe. I don't need to send them all the other ones I've already sent. What would be really nice is to be able to zip files added/modified since a given date. Obviously, I have no problem doing this manually but just a thought.
  2. If you want to code for gamepads and joysticks, you can use the code I uploaded which uses DirectInput: http://www.leadwerks.com/werkspace/files/file/299-joystick-gamepad-example/ or the Lua Joystick example by diedir http://www.leadwerks.com/werkspace/files/file/304-lua-joystick-demo/ There may be others too.
  3. I don't think Leadwerks makes shortcuts for you but you can definitely make your own.
  4. Download, install and run this: http://www.leadwerks...engine-updater/ Have fun!
  5. With respect, not if you're using Leadwerks. And it has several other benefits, such as smaller file sizes for textures/bump maps/specular maps/etc. and not needing to be obsessive about fitting textures in predetermined sizes when designing models.
  6. I haven't done this before but it seems like it can be done by having an extra dummy object. Meaning you'd have the camera parented to the dummy object which is then parented to the character. That way, you can rotate the dummy object which rotates the camera around the character but not the character itself. But rotating the character would rotate both, unless you unparent the dummy object. Hope that makes sense.
  7. Ah, ok. For some reason I thought old video cards required this, like how they couldn't handle textures larger than 1024x1024. Just a misunderstanding on my part. Since it's just an engine limitation, it's awesome that we don't have to worry about it with Leadwerks.
  8. Is that because Leadwerks doesn't support old cards which would require this? (I may not understand the concept correctly.)
  9. Whoa whoa whoa, back up a second. I'm pretty sure that was the second or third feature in one of Josh's blogs.
  10. Agreed with PT for most cases but if your game's not too complex, you may be fine with a goto.
  11. Definitely Google for it but I think gamedev.net also has a few articles (though I couldn't find them on a quick search). Also, post mortems tend to be very enlightening as far as successes and mistakes made.
  12. Not sure if you mentioned this elsewhere but does that mean that the sample game is finished or is that to be released in a post-beta version?
  13. In addition to what Pixel wisely said, you may not be aware that Josh has a blog where he's made dozens of entries about what he's working on over the past two years. Check it out here: http://www.leadwerks.com/werkspace/blog/1-joshs-blog/ The latest entry shows what he has left to work on. Also, the costs to upgrade and purchase haven't been announced but he's said that buying Leadwerks 2 and upgrading to 3 will be cheaper than buying 3 by itself.
  14. It's in its final stages of development but not yet ready for a release date announcement. What's unclear?
  15. Neat. Didn't know you could do that.
  16. I take it you've looked around here: http://www.leadwerks...erence/buffers/ and/or here: http://www.leadwerks...p?title=Buffers That said, I never cared for them and most other engines don't use them.
  17. Last week I had to change Excel to Expert mode because I had to use the third column. ;P Ha, congrats on the real achievement though!
  18. Or check the y difference between when IsAirborne becomes false and when it was last false.
  19. Appreciate you focusing on the minimum required.
  20. I think it's safe to say that it will sell better than Vista and worse than 7, in the next few years. People are content with 7, just like they were with XP and the economy doesn't justify most to upgrade for now.
  21. Here you go: http://www.mediafire.com/?k8zt1rywtmrb6hu
  22. gamecreator

    exit

    Are you looking for this?
  23. Glad I could help. Hopefully someone can create a nice background for it and maybe improve the text too.
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