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gamecreator

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Everything posted by gamecreator

  1. Download and use the Leadwerks Engine Updater found here: http://www.leadwerks.com/werkspace/files/file/186-leadwerks-engine-updater/
  2. That robot animation looks perfect. I love the combination of the prepared animation and Leadwerks interpolating between frames and animation sequences so well.
  3. I guess while we're at it, can someone please explain to me what the base layer is and how to use it (or point me in the right direction)? I only know of the 5 layers in the editor. Edit: If I understand reading up on this in the forums, I guess the base layer is the first of the 5 layers, that covers everything.
  4. Not with Leadwerks 2 but 3 will have more, I believe.
  5. Will definitely have to get some hours of coding and graphics creation in this week. The "deadline" is certainly motivating.
  6. gamecreator

    ZombieTime

    I would argue that that's an exploit of dumb A.I. Fine for zombies but how about some smarter enemies? Did you ever hear the phrase "split up" from bad guys in movies?
  7. gamecreator

    ZombieTime

    Yeah, that would be nice too. GoToPointUsingSecondBestOption, GoToPointUsingThirdBestOption, etc. GoToPointUsingRandomOption. But I have a feeling the system gives you only one path.
  8. gamecreator

    ZombieTime

    Yeah, but can the navigation system distinguish between road texture and grass texture? Also, what would happen if a user clicked a unit to go to a location but that location was not "traversable?" Like a tree or something. Will the unit go to the closest location or not do anything? Better yet, can we choose that navigation mode? Is there an IsLocationTraversable function? Or better still, bool CanTraverseFromLocationToLocation(Vec 3, Vec3)? Regardless, this is all very impressive and easily one of the top features I'm looking forward to in LE3.
  9. I like it. I wonder what a character will look like with that style but I think it'll work.
  10. Interesting. The objecttype[].models are not NULL-ed in the constructor. I imagine they should be then. I'll NULL the hell out of everything else too, while I'm at it and hope that does it. Thank you. Edit: That did it. I don't know how it could overwrite the memory if it's not NULL-ed but thank you again.
  11. The below code snippet crashes my program (engine.log is empty). grid2d=LoadTexture("abstract::2dgrid.dds"); objecttype[0].model=LoadModel("abstract::ball.gmf"); However, if I switch the order of the two lines, the program runs fine. It also works fine if I add this as the third line. MessageBoxA(0,"Something","Something",0); This makes absolutely no sense to me. Any thoughts?
  12. Nice! But why is it limited to 10 people?
  13. Hmm, not sure what to think of this last one. It looks a little like it has a noise filter on it (like a special effect layer). I guess I'd have to see it in action to really judge.
  14. I hate to spoil the surprise for everyone but... MakeFPSGame()
  15. I like the idea but the trailer didn't show much of the mechanics off... unless that's mostly it. That said, it's hard to go wrong for $1. Well done! And I'm looking forward to Hoodwink too.
  16. Other way to phrase Benton's question, since I'm curious too: is the summer release still realistic, assuming we're going by Google time? Or is there a chance that release may end up being in Fall?
  17. I don't have an interest in being Art Lead but I'm happy to start gathering reference materials regardless. I'll get started tonight unless anyone prefers someone else (if an Art Lead pops up, for example).
  18. Wow, that was rather unanimous. Glad to see the team is focusing on getting something small done to start, with the option to expand things later
  19. I believe you can download the updater and use your code in it to download the engine. You can get it here: http://www.leadwerks...engine-updater/ Not sure if Josh has to activate you first.
  20. I would check it in the Leadwerks Model Viewer as well, just in case. If that's fine too then I think it's safe to guess that it's likely your code. Maybe your animation range is off? Also, are you animating upper and lower body separately?
  21. I think the project direction should be heavily influenced by the art available to the community. For example, if no one knows how to make a zombie, what's the point of trying to make a zombie game? If all of the artists are badasses with space art, I would go with that. So... who's doing art?
  22. I know how that works. I was trying to help Rick with his marble game and I made a little progress too but it's tough to stick with it. Not proud of the fact that that fizzled out on my end. People who can help others with their projects for major lengths of time are one of a kind.
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