Yeah, but can the navigation system distinguish between road texture and grass texture?
Also, what would happen if a user clicked a unit to go to a location but that location was not "traversable?" Like a tree or something. Will the unit go to the closest location or not do anything? Better yet, can we choose that navigation mode? Is there an IsLocationTraversable function? Or better still, bool CanTraverseFromLocationToLocation(Vec 3, Vec3)?
Regardless, this is all very impressive and easily one of the top features I'm looking forward to in LE3.