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Everything posted by diedir
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Cool ! Thank you
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Hello Josh, Do you plan to add tools for editing terrain ? Something like : Flatten , Get/Set Height, Square brush ... Thank you
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Thank you ! Great job !
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Thank you Josh, please look at heightmap import, too!
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Version 0.93 build 378 select terrain creation, drag, right click -> create -> crash
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So after trying a lot: i made a terrain 2048 *2048 in editor and tried to import a *.r16 file : the file is not present (hidden) in the dialog box explorer *.raw file : file present in explorer dialog but result in failed to load in editor. then with code (lua) no problem for each file: it loads (though i think better result with r16 one) don't know why in dialog explorer r16 is not seen , so i put my file here (needed to rename extension because no allowed to upload *.r16 ), if you want to try (not a great elevation from 5m to 45m) Total_G_HM.r16.txt
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ok thank you Josh
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Hi Josh, Do you plan exporting- importing heightmap terrain ? It would be much (much...) easier to paint a 16.raw map with external software. I need to reproduce real terrain, this feature would be a must! thank you
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ok all is ok now, uninstalled the 0.9 version, installed the dev 0.91 / 300 and all is well displayed, i think i had a mix of shader version, because previous install was not straight one, needed to download couple of times before finishing proper install. so all is good now thank you all
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Sorry for reactivating the post but despite good looking project manager : The problem is still there in "Run" : With Ultra version 0.9 Thank you
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thanks Klepto2, i discovered that by myself after posting !
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Hello Josh, after toying in Ultra editor a bit, i need some answers if possible: Viewport layout : not remembering the last setting Zoom in and out commands not working on my side (= and -) Zoom limiting at 6% minimum and 5751% max (?) Textures on terrain: no UV Tiling ? Box object not showing dimensions (x,y,z) only scaling for new dimensions ? Is it possible to add a function for viewing (zooming) all objects in a scene or one (entire) object only ? Thank you for your great job because i am not talking about all that is working good !
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Sorry for your loss Peter, i have always read Cassius posts on the site, will miss the swan.
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Ok i got it, simply by positionning the sprite in 2D coords like -400,300 x negative on the left side, x positve on the right and y positive on top side and negative in the bottom 0,0 is the center of the window thank you Reepblue
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Well thank you for your time but the sprite was already in the center of the window, the problem is that i can't place it where i wanted (eg: at top left or top right... etc) still searching
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Hello, me again.. i try to position a sprite created for head up display over a scene, but can't move the display where i want here the code i used : --Get the displays local displays = GetDisplays() --Create window local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1]) --Create framebuffer local framebuffer = CreateFramebuffer(window) --Create world local world = CreateWorld() --env map local specmap = LoadTexture("./Materials/Environment/Default/specular.dds") local diffmap = LoadTexture("./Materials/Environment/Default/diffuse.dds") world:SetEnvironmentMap(specmap, ENVIRONMENTMAP_BACKGROUND) world:SetEnvironmentMap(specmap, ENVIRONMENTMAP_SPECULAR) world:SetEnvironmentMap(diffmap, ENVIRONMENTMAP_DIFFUSE) --[[load map local mapname = "Maps/scene1.ultra" local cl = CommandLine() if type(cl["map"]) == "string" then mapname = cl["map"] end local scene = LoadMap(world, mapname) --]] --Create light local light = CreateBoxLight(world) light:SetRange(-10, 10) light:SetArea(15, 15) light:SetRotation(45, 35, 0) light:SetColor(2) --Load a font local font = LoadFont("Fonts/arial.ttf") local fontsize = 36 -- Create sprite local sprite = CreateSprite(world, font,"HEY YOU !",fontsize) sprite:SetColor(1, 1, 1, 1) sprite:SetPosition(0,-50, 0) -- Create a camera local camera = CreateCamera(world,PROJECTION_PERSPECTIVE) camera:SetClearColor(0.125) camera:SetPosition(0, 5, 0) --Create second camera local cam2 = CreateCamera(world,PROJECTION_ORTHOGRAPHIC) cam2:SetPosition(0, 0, 0) cam2:SetClearMode(CLEAR_DEPTH) --Camera controls to look around require 'Components/Player/CameraControls' camera:AddComponent(CameraControls) --main loop while not window:KeyDown(KEY_ESCAPE) do world:Update() world:Render(framebuffer) end Thank you for helping
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Ultra Engine obviously
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sorry i tried with scene and error occured: local scene = LoadMap(world, mapname) for x=0,scene:CountEntities()-1 do local entity = scene:GetEntity(x) local name = entity:GetKeyValue("name") if name == "cube1" then.....etc
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Hello, need to retrieve entities.count world:CountEntities() don't seem to work, if someone knows how to enumerate the world entities... thank you
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oh ! so easy ! i feel so dumb ! Thank you Josh
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Well, i feel very noob when i want to create a simple box, selecting object panel then primitives and box but no button 'create' to click exists and a click in the scene don't create it either (i did it once but can't reproduce it) so a bit deconcerted for now.
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Hi Everyone, looking for some hints to emulate the keyboard SendKey() equivalent, is it still possible ? (was in leadwerks though hum nope..) struggle a bit for now... Thank you
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i see but i don't know how to get there, toying with values is the way to go and finding settings bounds. good luck with your project.