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diedir

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Everything posted by diedir

  1. you are right cocopino but i would prefer a simple myvh:GetVelocity rather than the frames calculation that i don't know how to begin with...perhaps some exemple ? thank you
  2. Yes Aggror, could be a must and very busy business Guys i need one (lier) more thing for my level: -i have a car loaded in 3rd view camera -i want to retrieve the speed (velocity) of my car i can't have this to work: myspeed=chassis:GetVelocity(1).z leads to an index error... all my attempts to get the tirespeed or carobject.vehicle speed failed. i'm lost here thanks for help
  3. Great tutorial as usual Aggror always something new to learn for me, excellent work thank you
  4. thanks i will try sooner and yes they are parented, thanks for the tip ----------------------------------------------------------------- EDIT: Really want to thank you Mack ! it works great my lord ! I owe you two or three beers or easier for me a fresh bottle of white wine like "Sancerre" or "Mâcon Uchisy" (if you come to France, tell me where and when) you already saved my poor knowledge code -----------------------------------------------------------------
  5. Hi all i need some help please, i already can make appear a cube in front of my running car but i can't figure how to throw it toward the z axis of the car and addforce (punching) the model (another car) in front of it here is my current code (not working at the addforceatpoint line) ----retourne camera position local i=TFormVector(Vec3(0,0,9),camera,nil) i=Vec3(camera:GetPosition(1).x +i.x,camera:GetPosition(1).y -2.5,camera:GetPosition(1).z +i.z) ---position projectile projectile:SetPosition(i) --position phyproj phyproj:SetPosition(i) -------------------------------- --this next line not working phyproj:AddForceAtPoint(Vec3(0,0,-2),Vec3(projectile.position.x,projectile.position.y,projectile.position.z+0.5)) my code is based on 3rd view chasing camera thanks a lot for viewing and much more for helping
  6. Ha thanks Ywa i will try that so. EDIT: redid my phy file and it works great now, Ywa, Thanks you save my day...
  7. thanks Loomoja but it still don't work, i deleted all the phy files of my model car is stuck in the air no move nor steer, i am using an lua script on engine.exe, as before to load my scene and put the 3d person camera.
  8. Hi all, am i the only one who have trouble with working physic in 2.4 ? my car stays stuck in the air at start of my scene before that it worked well in 2.31. got no control over it (WASD to make it move) the car still collides in the editor but not falling at all as before (2.31) thanks for help
  9. Salut Filax super boulot, bravo. mes tests: Q6600 Vista64 ATI 5850 de 40 FPS à 75 avec tout activé sans wireframe. sympa de voir des frenchies relever le niveau. j'attends la suite avec impatience
  10. Hey great news here so far, Why just don't you act as 3D RAD system ? dev funding on users "gifts" by feature wanted, needeed , you fixes the ammount for the goal, the feasability, you can then hire some devs if necessary, and the funds stay entirelly yours. You begin to code only when ammount is reached, it is not the "panacée" but it is working by now at 3D Rad, take a look. Just an idea for your financial freedom, hmmmm..., and people please, don't hurt my head too strong....
  11. Hi NA and all people, i need to very thank you and encourage you for your proposal, i would like to have AI Racing car, each car purchasing each others with the goal to win race collecting powerups and throwing smartly the projectiles on the right moment but adapting AI to player skill, to not discourage a beginner. some similar games i wanted to mimic (at least in ideas) are Blur, or Re-Volt (old one but good one) really great community here, thanks all for be here !!
  12. omg his name remembers my own (bad) president.... is it him ? please don't tell me... i hope he is not of my bad poor national soccer team too .... need sweep here !
  13. diedir

    Downtime

    allright, glad to see the site up again thank you for your effort on it, didn't think it would miss me so computers are trouble fountains...
  14. great grunge corridor ! well done GM, great weapon too ! and don't take this corridor, man, it is not safe, for sure ...
  15. extremly valuable, brilliant, thanks a lot, big help for all of us
  16. waouh ! so clever and usefull !! many thanks Andy i always search for as simple tables
  17. yes waypoints are the way to go, i love your spider kill demo, spiders scare me a lot at that scale...
  18. very impressive MG ! good AI work, i wish i could do that for my cars...
  19. great job here, very well designed amazing work yet done !
  20. thx for the link, i saw it before but don't remember where, Rick is always an helper. other things, i found the "turret" code thing in viperscout.lua which is handy for what i need, and yes it is by "FindChild" way EDIT: i put a video on my blog with my running car
  21. i am a bit disappointed with lua things, in my pro real life, i'm coding a bit with vbs script, the objects exposed by windows are such easy to grab, name and manipulate that it is a game for me. BUT here in lua all that i can grab from my loaded model is a memory pointer in hexa form that is useless for me, to be short, i need to retrieve names, position rotation of these "children" of my parent model and "CHANGE" it, but i don't know how, i tried with for k,v in pairs(object) do ... but no luck, is it a security thing that we can't explore a "GMF" model with ease ? (like in model viewer ?) need to dig in lua "metatables" and "__index", "self" things.... sorry to appear
  22. thank you Aggror for answering no i didn't try "self.tire" but i will thanks for the friction i thought it was a float between 0 to 1 but i'm a bit lost with lua commands because nothing is clear for this language in wiki, not much examples, but i am playing around with code and sometimes the sky is brighter... i asking me if joints are harder to apply but better (in performance) than an animated mesh, your (or anyone) advice would be great. by the way, i read the very cool guide you made, i discovered a lot ! thanks again.
  23. thx for comments guys @UBU i am from the cheese country @Lumooja can you please post some lua joint exemples ? @thx Kevin in fact it is the same one i want to make some fun with car models, but the hard part is that i'm playing too much with it and not working at all...
  24. thanks for comments Mike i think you have a lot to do with water physics, i've chosen the "easy" way with a RC Car game i am nostalgic of Re-Volt game, it was a revelation for me. to be continued...
  25. As i dig the engine, i am again stuck in a new place, need to find a way to place and activate joints, make friction reacts as it should and make move some pieces on the running model... some busy days for me. Edit: added a video of my wip at vimeo
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