Bolt
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Bolt's post in Issue importing FBX was marked as the answer
These files are required for the FBX converter:
MSVC++ 2012 runtime redistributables:
https://www.microsoft.com/en-us/download/details.aspx?id=30679
MSVC++ 2008 SP1 runtime redistributables:
https://www.microsoft.com/en-us/download/details.aspx?id=11895
Select and download vcredist_x86.exe in both cases.
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Bolt's post in FBX export problem was marked as the answer
Just a guess, your model from Blender hasn't been triangulated.
A model with concave N-gons could cause something like that, or if you're exporting a model with holes, make sure your model is triangulated.