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Roland

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Everything posted by Roland

  1. Great of you to keep the headers up-to-date with various environments
  2. File Name: LE.NET-2.43.0.0b.zip File Submitter: roland File Submitted: 21 Jul 2011 File Updated: 31 Jul 2011 File Category: C# .NET light wrapper of the Leadwerks Engine C-API version 2.43 Dependent on .NET 2 as a minimum MonoDevelop 2.4 or Visual Studio 2010 Includes C# and VB Templates for Leadwerks Builder You may find them in /csharp/LE.NET/Templates. Just import into Leadwerks Builder and go. Click here to download this file This is now integrated in the LE SDK
  3. Oh my Oh my.... Besides buying a MAC I now must by a IPhone
  4. Yes Lazlo. At least I assume so
  5. Thank's again Rick for your kind words. I might continue support for LE.NET as it seems that we now have a new situation. I will check with Josh and ZioRed to see what could be arranged.
  6. Changing that logo should not be any problem.
  7. Thanks Maybe you are right there, but as it was rejected for use by Leadwerk .NET, I did not see any reason to fight against the will of the masters.
  8. Here is the project builder including the template for LE.NET among others. Leadwerks Builder The Leadwerks builder comes with LE.NET template. There additional templates in the tools section. If all of them are installed you will have
  9. @Josh. It was complete when I left it and I don't think there has been any C-API changes since then. So the answer is yes.
  10. That's exactly what I did with the LE.NET, but only a few used it. I suggested that (exactly as you do) the Leadwerks .NET guys should use it as a base for their more specialized and extended ideas. To make a long story short. They didn't. By now I'm feed up with working on language wrappers that get flushed out into space, so I have left that behind and will use C++ and Lua. However ZioRed still supports the LE.NET I think and he's a great guy and understands the idea with LE.NET. I totally agree with Josh, 100%. First make a 1-1 wrapper which acts as a stable base. Then use that for all other experiments and ideas. I said it back then and still think this is the correct way to go. Hopefully someone that can accept this model of achieving stable results will continue supporting the LE.NET idea. ZioRed has done this since I ended my work with that. Maybe he would be the guy, that he has to decide him self. Anyway I wish all C# efforts good luck. Roland
  11. Roland

    Dat Cave

    I really like it
  12. My vote was OSX and Android, but if possible I would have selected OSX AND Windows + Android
  13. Haha... That image really shows a figure that is well equipped for battle
  14. It serve as a base texture which is laid out (non-tiled) over the whole terrain. You wont see anything until you paint with any of the textures. You then regulate the amount of the base texture to be mixed with the painted texture with the blend parameter. 0 = base only, 50 = 50% base 50% texture, 100 = texture only
  15. Where can we buy the punchcards
  16. Looks great, and the name Leadwerks.Extensions.Awesomium... that is so cool
  17. There are some very nice Lua tutorials by Aggror here http://www.leadwerks.com/werkspace/page/Documentation/LE2/tutorials/_/programming/lua/
  18. That would be just great. As I wrote in my blog I would like to have in rain and wind in my GameEntry scene but have no idea how to do it.
  19. If you have UU3D there is a converter to Leadwerks GMF format
  20. You need to at least be able to make Lua scripts
  21. Sorry that I took up some of your precious time with all my silly mistakes. Wont happen again.
  22. OK. Lumooja. If the user don't have any interest in the pipeline (=amount of work) to get the files into the engine I guess you are right.
  23. I know that LE2 LOADS gmf and dds. No one has said anything else. The point is that it does not accept anything else but GMF and DDS as input, right. Then there are tools for converting to GMF and DDS, but LE2 still only accepts GMF and DDS. How can that bee wrong
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