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Everything posted by Roland
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OK. So if I run free on every enitity in a scene there will be nothing left allocated then?
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Testing Modo to Leadwerks pipeline with some problems
Roland replied to Roland's topic in General Discussion
Finally got things to work using the ADN Material Editor... GREAT TOOL. 1. Model in Modo 2. Export to FBX 3. MakeDDS on Textures 4. UU3D conversion of FBX to GMF. Scale = 0.01 5. ADN Material for the materials (what a great tool!!!) Here is the result in the Editor. Thank's for your help -
Testing Modo to Leadwerks pipeline with some problems
Roland replied to Roland's topic in General Discussion
Oh.. I had forgot about that one. Thanks for that link Marley. -
Testing Modo to Leadwerks pipeline with some problems
Roland replied to Roland's topic in General Discussion
No there were no such options. However UU3D solved the problem. The pipeline is a bit to much "run this, then run that, and then run this" to be cool. But at least it works now Whats ADN? -
Testing Modo to Leadwerks pipeline with some problems
Roland replied to Roland's topic in General Discussion
I know that UU3D works. That's what was suggested and that solved the problem. So far so good. But still one has to run GenMat, MakeDDS and MaterialEditor for such a simple task. If this was some 'one-time' setup thing it would be nothing to mention. But this has to be done each time the model or textures are changed. If I read this correctly the pipeline is using UU3D for the GMF generation and not Leadwerks own tool. Isn't that kind of strange and leads to confusion. So this is the recommended pipeline then UU3D to convert FBX to GMF MakeDDS for each texture GetMat to create materials fbx2gmf is obsolete ??!! -
Testing Modo to Leadwerks pipeline with some problems
Roland replied to Roland's topic in General Discussion
Thanks for the suggestions. As there is no settings for 'not' export bones in Modo I loaded the exported fbx into uu3d and disabled bone and animation at GMF export. This worked. Good. I also tested with the skin shader as suggested but with no success. Although the UU3D thingy works I really think that such a simple thing as this has an terrible complicated pipeline, from fbx model to gmf. It would be so much better if there was a program that created the material, converted the textures to DDS and made the fbx->gmf conversion in one step. As it is now you have to go through 5 different tools (fbx2gmf, materialeditor, MakeDDS, GenMat, UU3D ) to get things done. Not good at all! This is absolutely no joy for the user. -
http://vimeo.com/22841693 Texturing a simple mesh and get into the engine should be a simple task. But.... This video shows a problem I have with getting a simple mesh to show up in Leadwerks Engine followed by a question "What did I do wrong". Feel free to tell me what
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Have no idea or experience of which is better. So I did not vote. Anything that Josh decides will probably be just fine
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To bad. This makes load new scenes a bit hard to do. After a some new scene loads it will lead to having a bunch of non-used memory block allocated. Of course one must be sure to have free'd up all resources (except the player maybe) between scenes.
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Sounds most unreliable. So thats another way to say that there is no working. FreeEntity :-S
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Only god knows ( that's Josh But I would be very surprised if it didn't decrement the usage counter of all its used resources (textures etc) and same for all its child entities. The decrement of the usage counter is also just a guess, but somehow there must exist such a mechanism so a resource can be used by many entities. The resource will the be removed from memory when its usage counter becomes 0. Much guessing here
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Hi Guys. After some thinking I have decided to make C# code generators for Leadwerks. There will be two versions. leSharp which is a C# version of the C-API leoSharp which is a C# version of the LEO wrapper. Both code generators will use the C/C++ headers to create needed C# code. This means that you will not need to get the latest code from somewhere, just run the code generators on updates and you are done. You can read more about this in my blog
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The Amazing Draggable Checkable Multiselectable Multidimensional TreeView with Icons
Roland commented on Josh's blog entry in Development Blog
Looks great Josh. -
Hi Bill. This sounds very interesting. I have sent you a message.
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I'm also available.
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Thank's a lot Lazlo. And No.. I will not ask one single question
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That does not sound good at all. I was into making my own C# headers but then I saw that there already was a C# implementation. Using a wrapper without source is not an option I think, specially if the authors are seldom here. That leaves me we two options, either not using C# or make my own implementation. Have to think a bit about that. Anyway. Thanks for the info. Roland
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My question is not about the C# language. Its more about how to get current Leadwerks C# implementation up and running. What is the procedure? Here is what I have done. I checked out from http://leadwerks-csharp.googlecode.com/svn/trunk (revision 32) into my Leadwerks directory so now I have a subdirectory called leadwerks-csharp. I opened the Leadwerks.sln in Visual Studio 2010 and immediately found that the Leadwerks project was missing. Compilation gives this (Debug x86) ------ Rebuild All started: Project: Leadwerks.Game, Configuration: Debug x86 ------ C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(6,41): error CS0234: The type or namespace name 'Entity' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(58,17): error CS0246: The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(59,17): error CS0246: The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(60,17): error CS0246: The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(61,17): error CS0246: The type or namespace name 'Core' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(409,76): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(409,94): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(409,110): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(536,67): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(536,85): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(536,101): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(546,67): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(546,85): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(546,101): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(546,142): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(546,156): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(559,17): error CS0246: The type or namespace name 'Body' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(560,17): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(561,17): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(564,16): error CS0246: The type or namespace name 'Body' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(570,16): error CS0246: The type or namespace name 'Body' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(576,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(582,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(588,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(606,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\GameEntity.cs(612,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\DamageInfo.cs(45,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\DamageInfo.cs(50,16): error CS0246: The type or namespace name 'Vector3' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\CameraManager.cs(10,34): error CS0234: The type or namespace name 'Camera' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\CameraManager.cs(12,44): error CS0246: The type or namespace name 'Camera' could not be found (are you missing a using directive or an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\CameraManager.cs(17,23): error CS0246: The type or namespace name 'Camera' could not be found (are you missing a using directive or an assembly reference?) Compile complete -- 31 errors, 0 warnings Build started 2010-11-04 16:22:01. c:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1200,9): warning : The referenced project '..\..\Leadwerks CSharp Headers\Leadwerks.csproj' does not exist. GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks.Game.dll /target:library Ammo.cs Behavior.cs Bullet.cs CameraManager.cs Clip.cs Component.cs DamageInfo.cs DamageType.cs GameEntity.cs GameEntityManager.cs HitInfo.cs IGameEntity.cs Player.cs Properties\AssemblyInfo.cs State.cs Timer.cs Weapon.cs WeaponClip.cs FireMode.cs ZoomMode.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" Build FAILED. Time Elapsed 00:00:00.11 ------ Rebuild All started: Project: Leadwerks.UI, Configuration: Debug x86 ------ Build started 2010-11-04 16:22:01. CoreClean: Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.UI\bin\x86\Debug\Leadwerks.UI.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.UI\bin\x86\Debug\Leadwerks.UI.pdb". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.UI\obj\x86\Debug\Leadwerks.UI.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.UI\obj\x86\Debug\Leadwerks.UI.pdb". GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks.UI.dll /target:library Class1.cs Properties\AssemblyInfo.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" CopyFilesToOutputDirectory: Copying file from "obj\x86\Debug\Leadwerks.UI.dll" to "bin\x86\Debug\Leadwerks.UI.dll". Leadwerks.UI -> C:\Leadwerks\leadwerks-csharp\Leadwerks.UI\bin\x86\Debug\Leadwerks.UI.dll Copying file from "obj\x86\Debug\Leadwerks.UI.pdb" to "bin\x86\Debug\Leadwerks.UI.pdb". Build succeeded. Time Elapsed 00:00:00.17 ------ Rebuild All started: Project: Leadwerks.AI, Configuration: Debug x86 ------ C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\OpenSteer\Vector3.cs(41,15): warning CS0660: 'OpenSteerDotNet.Vector3' defines operator == or operator != but does not override Object.Equals(object o) C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\OpenSteer\Vector3.cs(41,15): warning CS0661: 'OpenSteerDotNet.Vector3' defines operator == or operator != but does not override Object.GetHashCode() Compile complete -- 0 errors, 2 warnings Build started 2010-11-04 16:22:02. CoreClean: Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\bin\x86\Debug\Leadwerks.AI.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\bin\x86\Debug\Leadwerks.AI.pdb". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\bin\x86\Debug\Recast.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\obj\x86\Debug\Leadwerks.AI.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\obj\x86\Debug\Leadwerks.AI.pdb". GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\Recast\Recast.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks.AI.dll /target:library OpenSteer\AbstractVehicle.cs OpenSteer\Colours.cs OpenSteer\LocalSpace.cs OpenSteer\lq.cs OpenSteer\lqProximity.cs OpenSteer\Obstacle.cs OpenSteer\OpenSteerUtility.cs OpenSteer\PathWay.cs OpenSteer\Proximity.cs OpenSteer\RandomGenerator.cs OpenSteer\SimpleVehicle.cs OpenSteer\SteerLibrary.cs OpenSteer\Vector3.cs Properties\AssemblyInfo.cs Recast\Class1.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" _CopyFilesMarkedCopyLocal: Copying file from "C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\Recast\Recast.dll" to "bin\x86\Debug\Recast.dll". CopyFilesToOutputDirectory: Copying file from "obj\x86\Debug\Leadwerks.AI.dll" to "bin\x86\Debug\Leadwerks.AI.dll". Leadwerks.AI -> C:\Leadwerks\leadwerks-csharp\Leadwerks.AI\bin\x86\Debug\Leadwerks.AI.dll Copying file from "obj\x86\Debug\Leadwerks.AI.pdb" to "bin\x86\Debug\Leadwerks.AI.pdb". Build succeeded. Time Elapsed 00:00:00.21 ------ Rebuild All started: Project: Leadwerks.Controls, Configuration: Debug x86 ------ C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\LETKControl.cs(17,27): error CS0234: The type or namespace name 'Buffer' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\LETKControl.cs(18,27): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\LETKControl.cs(19,27): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\LETKControl.cs(92,26): error CS0234: The type or namespace name 'Buffer' does not exist in the namespace 'Leadwerks' (are you missing an assembly reference?) Compile complete -- 4 errors, 0 warnings Build started 2010-11-04 16:22:02. CoreClean: Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\obj\x86\Debug\Leadwerks.Controls.Properties.Resources.resources". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\obj\x86\Debug\GenerateResource.read.1.tlog". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\obj\x86\Debug\GenerateResource.write.1.tlog". c:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1200,9): warning : The referenced project '..\..\Leadwerks CSharp Headers\Leadwerks.csproj' does not exist. CoreResGen: "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\NETFX 4.0 Tools\resgen.exe" /useSourcePath /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /r:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.Compatibility.dll /r:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.dll /r:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.GLControl.dll /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Drawing.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Windows.Forms.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /compile Properties\Resources.resx,obj\x86\Debug\Leadwerks.Controls.Properties.Resources.resources Processing resource file "Properties\Resources.resx" into "obj\x86\Debug\Leadwerks.Controls.Properties.Resources.resources". GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.Compatibility.dll /reference:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.dll /reference:C:\Leadwerks\leadwerks-csharp\Leadwerks.Controls\bin\Debug\OpenTK.GLControl.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Drawing.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks.Controls.dll /resource:obj\x86\Debug\Leadwerks.Controls.Properties.Resources.resources /target:library Properties\AssemblyInfo.cs Properties\Resources.Designer.cs LETKControl.cs LETKControl.Designer.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" Build FAILED. Time Elapsed 00:00:00.11 ------ Rebuild All started: Project: Leadwerks.Sound, Configuration: Debug x86 ------ Build started 2010-11-04 16:22:02. CoreClean: Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\bin\x86\Debug\fmodex.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\bin\x86\Debug\Leadwerks.Sound.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\bin\x86\Debug\Leadwerks.Sound.pdb". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\obj\x86\Debug\Leadwerks.Sound.dll". Deleting file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\obj\x86\Debug\Leadwerks.Sound.pdb". GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks.Sound.dll /target:library fmod.cs fmod_dsp.cs fmod_errors.cs fmod_memoryinfo.cs Properties\AssemblyInfo.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" _CopyOutOfDateSourceItemsToOutputDirectoryAlways: Copying file from "C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\fmodex.dll" to "bin\x86\Debug\fmodex.dll". CopyFilesToOutputDirectory: Copying file from "obj\x86\Debug\Leadwerks.Sound.dll" to "bin\x86\Debug\Leadwerks.Sound.dll". Leadwerks.Sound -> C:\Leadwerks\leadwerks-csharp\Leadwerks.Sound\bin\x86\Debug\Leadwerks.Sound.dll Copying file from "obj\x86\Debug\Leadwerks.Sound.pdb" to "bin\x86\Debug\Leadwerks.Sound.pdb". Build succeeded. Time Elapsed 00:00:00.24 ------ Rebuild All started: Project: Leadwerks_Console_Tests, Configuration: Debug x86 ------ error CS0006: Metadata file 'C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\bin\x86\Debug\Leadwerks.Game.dll' could not be found Compile complete -- 1 errors, 0 warnings Build started 2010-11-04 16:22:02. c:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1200,9): warning : The referenced project '..\..\Leadwerks CSharp Headers\Leadwerks.csproj' does not exist. ResolveAssemblyReferences: Primary reference "Leadwerks.Game". Could not find dependent files. Expected file "C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\bin\x86\Debug\Leadwerks.Game.dll" does not exist. Could not find dependent files. Det går inte att hitta filen. (Exception from HRESULT: 0x80070002) Resolved file path is "C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\bin\x86\Debug\Leadwerks.Game.dll". Reference found at search path location "". GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /reference:C:\Leadwerks\leadwerks-csharp\Leadwerks.Game\bin\x86\Debug\Leadwerks.Game.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug+ /debug:full /filealign:512 /out:obj\x86\Debug\Leadwerks_Console_Tests.exe /target:exe Program.cs Properties\AssemblyInfo.cs "C:\Users\rost\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" Build FAILED. Time Elapsed 00:00:00.02 ========== Rebuild All: 3 succeeded, 3 failed, 0 skipped ========== Apparently the most of this is because leadwerks namespace members are missing (=no leadwerks project I guess) So whats next to do?
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This is absolutely fantastic work. However there is a little tiny details that disturbs me. The movie starts by telling that this area has no people since 1986. Still there are fires burning !? Who made them? But anyway. That's details. Awesome work .
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Not needed. You can keep them as different files. Normally one .h file/class
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Header files are needed in both cases.
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Yes Lumooja. I know the reason why the engine.h looks like it does in LE2.x. It could not have been done another way, just reminding that it would be nice to have clean headers in LE3
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It would be nice if the header file(s) for LE3 would be free from all weird macros. The format should be in normal format like extern "C" { int somefunction( int arg1, const std::string& arg2 ) ; ... ... } and not some strange typedefs' Why then? The reason is that if you have standard notation, the header files can be brought into PInvoke-Toolkit and converted to C# files just with a click.
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Yes. Thanks Lumooja for this effort. Will be very handy.
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Terragen Import into LEadWerks .. Is it Possible
Roland replied to Eric's topic in General Discussion
yes you are right. excuse an old man with bad memory