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AggrorJorn

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Everything posted by AggrorJorn

  1. I know it redirects, but the pinned steam topic refers to the wrong link: https://steamcommunity.com/app/251810/discussions/0/485622866441513850/
  2. Thats awesome. I will get back to the drawing board then :).
  3. But will paid scripts be accepted eventually then? I am still eager to sell little but usefull scripts.
  4. I just realised a downside of the new API reference. I wanted to show a user a specific page (Camera:SetFOV) Go to Learn Click Api reference Go to camera Got to SetFOV now how do I share this link on the forum? I would have to right click on SetFOV and select 'Copy link' which gives you the page link but it is without any headers: https://www.leadwerks.com/docs?page=API-Reference_Object_Entity_Camera_SetFOV
  5. Can you explain what you mean with 'unfocus'. A screenshot might help. Setting an FOV can be done per camera: https://www.leadwerks.com/docs.php?page=API-Reference_Object_Entity_Camera
  6. I had high hopes for the Steam paid workshop store so will Leadwerks 5 have its own paid asset store? I would love to seriously sit down and make some cool plugins, scripts shaders for people to use. However I am not going to setup my webshop for this again like I did with FlowGUI (too much setup and maintenance for it to be profitable).
  7. I am all ears about extending the editor with plugins/mods. Will this allow us to create our own windows/tabs, run scripts in the editor? The lack of ability to extend the editor is the most important reason for me to not use Leadwerks for any large project and just mainly to try stuff out. That could be a real game changer. As for the standalone script editor, ever had a look at Visual studio code? Crossplatform, lightweight, easy creation of custom tools etv. With the current documentation system you could generate a plugin for visual studio that lets you create an entire intellisense for Leadwerks + Lua.
  8. mmm. I am not aware of any special privileges on this page. Perhaps only a few can see since the documentation has only just been updated to a new system. We need Josh to have a look. @Josh The links you posted give users a 'no permission to view this page' error. The new API reference seems to be unavailable for some users.
  9. The API reference can be found on the exact same link:
  10. AggrorJorn

    Forum Update

    Disabling max width on class ipsLayout gives the site a much wider view. .ipsLayout_container { width: calc(100% - 50px); /* max-width: 968px; */ }
  11. This is the new documentation: https://www.leadwerks.com/learn
  12. This is a bit of an old thread, but there are systems available. The official Leadwerks UI has yet to be released. The workshop has a free UI solution and there is FlowGUI as alternative free solution.
  13. AggrorJorn

    Forum Update

    Awesome work Josh. The new site feels fresher and the search functionality gives better search results. The code formatting finally no longer messes up the Lua coding after you edit a post which really helps with the quality of posts. I find this forum section rather confusing in its current location. Its purpose is to summarise the best answers and unanswered questions but is not really a category like general or programming. I think this should have its own section at the top. Little point of feedback: can you align the 2 headers (chrome)?
  14. You can add this to a documentation page while you are at it.
  15. Are you using system time or application time?
  16. The author(s) from Newton must really like it to have access to his own physics platform using an entire game engine. I think that is a golden combination. Anything specific you would like to see tested Josh?
  17. I would store your UI in an order list based on rend priority. Every time you create an element you add it to this list and give it a priority index. The list sorts itself when a new item has been added. Higher number means being drawn later. Then at the end of the game loop, iterate over the list and draw the UI.
  18. Can you share some screenshots of: what you are looking at how the material looks inside the material editor. Which shaders are used on the material.
  19. The next game I want to try is a 3d version of either Asteroids, space invaders or geometry wars.
  20. This is a community contribution and not from the official Leadwerks Engine. I'd advise sending this message to its creater: Reepblue.
  21. I use an external editor for lua scripts (Visual studio code). Unfortunately the lua script editor pops up everytime you run the game in the editor. Verry annoying. Here are some other points of the script editor that are not functioning properly. http://www.leadwerks.com/werkspace/topic/15183-lua-script-editor-scintilla/page__hl__scintilla
  22. Test succeeded. Welcome to the forum.
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