I thought I had added this to the docs a few weeks ago, but as it turns out there are 2 places that talk about the flowgraph editor.
http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/object-scripts-r631
http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/flowgraph-editor-r17
I second this. My main project exists out of 3.8 GB of sound and that is just speach and not even music. I think ogg support is something that should be part of the core leadwerks functionality.
I have rewritten FlowGUI entirely with panels, buttons, checkboxes, sliders, text areas, textboxes and dropdownlists. I am waiting for the Steam workshop to accept payed items though. Depending on its popularity I want to expand it even further.
There doesn't seem to be an option for it in the editor. Seems like something we need to request.
In the mean time you can edit the .mat file in notepad. Simply remove the line containing the shadow shader.
I have added them to the documentation, although I do not know what the xbuttons are.
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/key/key-r629
It has happened to me that the window is hidden in the sides of the script editor. If you move your mouse closely to the edges of the editor, you can find it again.
Some mouses have extra buttons on the side, maybe that is what they are.
These 2 pages are now updated:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/window/windowmousedown-r456
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/window/windowmousehit-r457
When you fill in Collision.Scene, the pick will only work on objects that collide with Collision.Scene and not objects that are of Collision.Scene. At least that is my current understanding.
If you set it to that Scene, it will return all types that collide with scene. With character collisions it is better to use hitboxes.
from the docs:
collisiontype: if specified, the entity collision type will be tested against this, and only colliding entities will be tested.