Thank you. I just want to be clear that I am not against mobile versions at all. It would be great if leadwerks supported all these platforms. And it is certainly regretable that (unofficially) mobile has been dropped. but honestly: I don't know what a better solution to this would be.
Lets hypothetically say the partially opensource option would be the 'best' way to go. First, I don't think the mobile code is a completely sepperate component from the render engine in 3.0. This would mean Josh has to spend a large amount of time sepperating all this stuff. My guesses are that is completely interwoven in the engine of 3.0. This would mean that you would have to strip out the mobile parts and somehow link the old render engine with 3.1 (since deferred rendering is too heavy).
But who is going to do that? I know I wouldn't have the skill and or time for it. As a matter of fact, I think you need to be an expert on Game engine development, C++ and Android in order for that to figure out. This is not something fixed in a few days. It would take weeks if not months to get it up and running for android. Even if a part would be opensource,