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AggrorJorn

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Everything posted by AggrorJorn

  1. The editor is used for Placing models Setting physics, properties, materials Creating terrain with the terrain editor Creating CSG It is not possible to make terrain by your own terrain generator that realtime updates the terrain inside the editor . A terrain (raw) that you generate can be imported into the terrain editor though.
  2. Looks like you still have to be granted to the developers category. When you buy the steam edition you should have full access to the forum. Looks like you deleted the main loop. --This is our main program loop and will be called continuously until the program ends function App:Loop() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end --Update the app timing Time:Update() --Update the world self.world:Update() --Render the world self.world:Render() --Refresh the screen self.context:Sync() --Returning true tells the main program to keep looping return true end
  3. Did you buy the engine directly from Steam or where you a backer? The steam store page says you have to use Lua. It doesn't mention steam anywhere. Although you do make a good point that a comparison image on the leadwerks page would be a good idea. Seems like you are not the only one so it is clearly not clear enough. This is what the steam store page says:
  4. The adds are only showing if you are not registered at the site. Wikidot does this automatically to get generate income for keeping their wiki sites cost free. Now we know that isn't a problem we can continue filling up the wiki.
  5. Even if Josh would add the wiki to the links under documentation, we first need to be sure that we get rid of the adds and add a lot of articles to the wiki. It is still very early for the wiki to have enough information to be a good wiki.
  6. I don't have this in chrome, but looks like other browser do have it. It is also not embedded in the page article itself. Thus either wikidot itself is doing this or it is spam from a deeper level inside wikidot.
  7. Rick is it possible to allow only certain users to post? Like some sort of user approval.
  8. Moving platforms and opening doors is actually part of the official 3.1 tutorials.
  9. Thanks ziored, I will add it to the wiki. I think small functions that have been mentioned above are ideal. Little ideas for snippets are welcome to.
  10. is it drawn with a different ratio?
  11. Please note that this trial version is almost a year old and does not contain bug fixes and new features like terrain creation.
  12. Just a reminder that there is an external wiki now. Any help is welcome. http://leadwerks.wikidot.com/
  13. Here you go! It is designed for usage with the flowgraph editor, but it can be easily adjusted ofcourse, Thanks you to Josh for pre-sharing. CollisionTrigger.zip Script.entered = false Script.exited = false Script.hasCollision = false; function Script:UpdatePhysics() if self.entered then if self.hadCollision == false then if self.exited == false then self.exited = true self.component:CallOutputs("TriggerExit") self.entered = false end end end self.hadCollision = false end function Script:Collision(entity, position, normal, speed) self.hadCollision = true if self.entered == false then self.component:CallOutputs("TriggerEnter") self.entered = true self.exited = false end end
  14. My bad, I meant the tutorials for 3.1. I will have to ask if I can share it though.
  15. The tutorials have this script but it is not part of the api. You have access to OnCollide and OnExit
  16. Hi Benjamin and welcome to leadwerks. Not that I know of. When you pre-order before january 6th, you will get the steam edition as well. In all honesty: The engine leans more towards programmers than artists. That said I think an artist can still make really nice levels with the editor and models that the artists creates himself. Plus the community has a variety of scripts in the asset store that you can just drop in the editor without any coding. However, don't expect to create an entire game by just these scripts or without having to do any coding. You either need a programmer or do it yourself. Don't know if SteamOS is going to be supported. What do you mean with getting started? How to use the editor? Other programs that you need? Nope, although this was mentioned. However, never assume something based on a rumor. The terrain currently has a max of 4000x 4000 I believe.
  17. Josh commented that the representation of the navmesh might not always be accurate to what it is actually there. Can you test if a character can walk on of the stairs? Here is josh's comment: You shouldn't need to place any special geometry. If the navmesh is continuous, it should work fine. It may intersect the stairs, but the AI will still work correctly.
  18. I have added some icons and made a little category layout. http://leadwerks.wikidot.com
  19. Ah okay. wikidot is the third largest wiki database so it must be pretty good. I am adding some stuff right now.
  20. Very nice Rick, I will surely add some articles to this wiki. But can you tell me your experience with this wiki system and wikidot? I have never used it but I am sure you have good reasons to go for this one.
  21. AggrorJorn

    Snippets

    Although there is some useful information in the old wiki, it has been inactive for over more than 2 years. Josh has stated many times he will not be using it again. It would take an enormous amount of time to clean everything up. Even then you still wouldn't know if all the spam and malicious scripts are gone. Personally I think it is good to have a separate wiki. Josh doesn't have to spend time any time on it and the community has more control over keeping things clean.
  22. AggrorJorn

    Snippets

    A while ago it was mentioned that we could set up our own wiki that we as a community help build up.
  23. You could give it a different collision type than the terrain.
  24. @ dude, I think you are better of making a new topic, as this one is more than 2 years old.
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