A listener is mostly the object that listens to the sound and can deform the sound so that it sounds 3d. An explosion to the right of the player would only sound 10% left and 90% in your speakers.
I can't imagine in which situation you need multiple listeners.
Thanks for your submission Hisashimaru. I have added you to the tournament 2 winners poll.
http://www.leadwerks.com/werkspace/topic/7478-game-tournament-2-outcome/
People can still change their vote if they want. It will be closed in 2 days.
Real sweet demo's guys. You can cast your vote for the winner here:
http://www.leadwerks.com/werkspace/topic/7478-game-tournament-2-outcome/
My demo didn't make it unfortunately.
--OUTCOME CLOSED--
2 demo's have made it in. Please cast your vote:
Daimour: http://www.leadwerks.com/werkspace/files/file/449-golden-elements/
Arinthian: http://www.leadwerks.com/werkspace/files/file/448-elemental-collapse/
HisaShimaru: http://www.leadwerks.com/werkspace/files/file/450-greenflask/
Nice that you remembered that. I was wondering about this since I build my level while playing the game.
This video indeed has dynamic namhesh generation in a game.
When the 28th of august is ending in your time zone then you can upload it to the asset store. Please make a little reply on this topic as well that you have uploaded your game. Looking forward to see what people have.
I would love to ability to run scripts in the editor to draw gizmos and other lines to indicate paths etc.
In lua we could simply say [RunInEditor] or Something.
My method works but is not as professional as the ones provided above: I have the world divided in a grid. Every cell has a dark overlay depending on your style of fog of war. This could be a transparent plane or particles.
The cell holds a simple bool that tells objects to be hidden yes or no. When enemies collide with the AABB of the cell, they check this bool.
The material of these enemies is swapped with the invisible material.
Alright we are somewhat halfway through this tournament. Everybody still in the race?
I actually have less time in these 2 weeks than I did in the first tournament of 1 week. Never the less, I am making some progress.
I will be at the Gamescom in Cologne/Koln (Germany) on thursday and friday?
Anyone else going?
*edit: wrong section of the forum. Could this be moved to Offtopic?
The price is the same regardless of the previous offer.
The offer was made back when Leadwerks 3 was supposed to cost a lot more than $200,-. Josh drastically lowered the price to 200. With that lower price, the upgrade offer was no longer valid.
Do we have to take those folder layouts in account? If so, my projects are build completely wrong. I thought you would just make your project on one platform and then when you are ready for other platforms, you export it to those platforms.
hmm, The official supported IDE is Visual studio 2010. Which means you should have this dll on your computer.
Do you have the latest installer version of LE3 and latest installer?
You don't have to compile the editor or other tools, just the projects that you create. I have seen someone post this issue before. Let me see if I can find it.