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AggrorJorn

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Everything posted by AggrorJorn

  1. The tournament starts in 10 days. Remember to post here if you want to participate.
  2. 1.0 update. Added a few pages on how to get started with Lua. Most of the information is gathered from blogs (Chriss Vossen) and topics spread accross Leadwerks.
  3. AggrorJorn

    FlowGUI

    A little video showing some new possibilities with auto soft scaling and positioning.
  4. Hmm weird. What happens when you try the first tutorial (no flowgraph): local pos --This function will be called once when the program starts function App:Start() --Set the application title self.title="_1_GettingStarted" --Create a window self.window=Window:Create(self.title) self.window:HideMouse() --Create the graphics context self.context=Context:Create(self.window,0) if self.context==nil then return false end --Create a world self.world=World:Create() pos = Vec3(2, 2) return true end --This is our main program loop and will be called continuously until the program ends function App:Loop() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end --Update the x position of the pos vector pos.x = pos.x + (1 * Time:GetSpeed()) --Update the app timing Time:Update() --Update the world self.world:Update() --Render the world self.world:Render() self.context:Clear(); --Draw yellow rectangle self.context:SetColor(120,120,0) self.context:DrawRect(0, 0, 100, 60) -- Draw red text self.context:SetColor(255,0,0) self.context:SetBlendMode(Blend.Alpha) self.context:DrawText("Hello world!",pos.x, 500 ) self.context:SetBlendMode(Blend.Solid) -- Set background color to black self.context:SetColor(0,0,0) --Refresh the screen self.context:Sync() --Returning true tells the main program to keep looping return true end
  5. Something like this: if entity:GetKeyValue("name")== "hair001" then --- Do something end
  6. I am looking in to this. There seems to be enough demand for it.
  7. An advice for all starters out there: if you are going to wait for a tutorial that will make the game(s) you dream of, then your dream of making a game will never become reality. Josh is very busy with expanding the engine. Even if he or his team would make a tutorial, it will not arrive any time soon. Not to mention the fact that it is impossible to make a tutorial for all gametypes. If you need help figuring out how something works, ask for help on the forum. There are enough people out there willing to help. Just don't expect that the community (or a tutorial) will make a complete game for you.
  8. Which subjects for Lua would require tutorials or are you missing? The official online documentation has to be maintained and kept up to date but apart from that I think the documentation right now is pretty solid.
  9. They are not fixed on 1 axis I think, since the ball can be blown away on the z axis.
  10. Sure, but give credit where credit is due. Can I take it you are participating?
  11. Rick and I want to officially announce Leadwerks Game Tournament 2 ! --------------------------------------------------------------------------- Leadwerks Game Tournament 2 Lasts 2 weeks Start date 14 August End Date 28 August Theme: Elements The winners: At the end of the week we have a private poll that lasts 2/3 days. The prizes are steam Gifts. We will contact you for the game(s) you want to have based on your prize amount. (We do not send money via bank accounts, paypal etc) 1st: $25,- 2nd: $ 15,- 3rd: $ 5,- Joining: When you want to participate in this contest, make a post in this topic stating that you want to participate. The rules: Please try to inspire your project based on the theme ("Elements"). You need to be in possession of a Leadwerks 2 or 3 license. You can choose the platform(s) you want. You can choose whatever programming language you want. You can make whatever you want: a game, demo, prototype, flythrough, walkthrough, model or shader as long as you use the Leadwerks engine 2 or 3 to demonstrate it. It is not allowed to use an existing project/game for this tournament, you have to build it entirely from scratch. You are allowed to use scripts/models/texture from the assets store or webshops as long as you credit the owner. You can create whatever you want as long as it is made or placed with Leadwerks engine 2 or 3. Your project will be placed in the asset store for free. ------------------------------------------------------------------------------------------------- Contestants Rick Aggror MyceKralid Josk Yougroove Wayneg Hisashimaru Rastar Arinthian Aily Daimour
  12. Looks like a lot of fun Andy. It reminds me of Crazy machines, had such a blast with those games.
  13. Please put this stuff in oftopic.
  14. I don't have much experience with Networking in games but I sure like would like to expand my knowledge on it. I have used Enet for a school project but it is really basic. Ofcourse I heard a lot about Raknet but I wander what others are using. Which network libraries have you tried and what did you think of them?
  15. Yeah I have my own thing as well, just thought it might be a nice addition to the Math API.
  16. There used to be a paypal for Leadwerks 2. I paid with creditcard for Leadwerks 3. But I simply can't imagine that other people haven't come accross this. Perhaps it was removed or something.
  17. Most math API's have a floor and ceiling function. Either I am blind or it is just not there. The command Math::Round returns the closest integer but you can not ask specify in which direction the value should be rounding of towards to. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/math/mathround-r597
  18. Thanks. Almost all the C++ sample code has a Lua counterpart. The videos are mostly C++ Like this one for instance: http://www.leadwerks.com/werkspace/page/tutorials/_/making-a-first-person-camera-r15
  19. Le2.5 is no longer for sale and with it I think the option to download the trial for Le 2.5. When linux is released in December with 3.1, terrain will already be implemented in the editor of 3.0.
  20. I update Lenga with some minor changes for the ones interested. http://www.leadwerks.com/werkspace/files/file/439-lenga/ Hope to see people back for the second tournament. http://www.leadwerks.com/werkspace/topic/7303-game-tournament-2-poll-and-feedback/
  21. Here are vote results of the first tournament: The winners: 1. Rick's Dungeon Master 2. Jorn's Lenga 3, Josk's Tanks
  22. That is the idea. The theme is used to sparkle peoples creativity and to let them think about creating a game that has a connection with this theme. If you have 'Space' as a theme you can do whatever you want as long as there is something with Space. If we says it is going to be a Shooter, we will most likely end with almost identical games. The goal for these kind of tournaments is to sparkle creativity and make the community more fun. When you see others making games or presenting protypes it should act as a motivating factor. Maybe you will get inspired or start thinking differently because of new ideas. Of course if you don't have the time, then don't participate.
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