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Everything posted by AggrorJorn
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Could be anything. for example: Space, Excersise, Rebirth.
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Rick and I want to organize another Game Tournament soon. Since the first tournament didn't get that much attention we think that some changes are necessary. We are open for suggestions, feedback and comments. (we can't guarantee everything will be taken care of though ) Please also fill in the poll. --------------------------------------------------------------------------- Leadwerks Game Tournament 2 Lasts 2 weeks Start date 14 August End Date 18 August Theme: 2 days before the start of the tournament a theme is announced. The winners: At the end of the week we have a private poll that lasts 2/3 days. The prizes are steam Gifts. We will contact you for the game(s) you want to have based on your prize amount. (We do not send money via bank accounts, paypal etc) Joining: When you want to participate in this contest, make a post in this topic stating that you want to participate. The rules: You need to be in possession of a Leadwerks 2 or 3 license. You can make whatever you want: a game, demo, prototype, flythrough, walkthrough, model or shader as long as you use the Leadwerks engine 2 or 3 to demonstrate it. It is not allowed to use an existing project/game for this tournament, you have to build it entirely from scratch. You can create whatever you want as long as it is made or placed with Leadwerks engine 2 or 3. Your project will be placed in the asset store for free. -------------------------------------------------------------------------------------------------
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When you debug with breakpoints, is land having a block variable? Try also initializing de the block value in the start function of the script. Alternatively, you can also set keys.
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Very nice blog entry Rick. The flowgraph connections being lost is actually a bug. It is reported and is also already confirmed by Josh to be fixed for the next update. I really liked your game. It felt like a mysterious adventure. I really like your statement on asset packing. I haven't encountered that problem yet but I agree that some sort of auto packing of the assets would be great. (Or something in that direction). As for the amount of people joining etc: I think people are interested in this tournament. The number of viewers for the topic is very high and I think more than enough people are interested in participating. For the next tournament I think we have to announce the start date a little earlier and perhaps make it a 2 week tournament. We could have themes as well.
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@You obviously have not read the blog correctly. 1. This game is not Jenga, The idea of having a tower and removing blocks looks like it. So why you are using 'shaking hands' statement? That is not at all a factor in my game. 2. The game is not a stress test. It is a simple game where you remove blocks from a tower. A stress test would be testing out 1000 blocks or rendering 10.00 static blocks. 3. Who says I made this game to demonstrate problems? I have a game idea that I want to create and these are my findings. 4. "..that you have more cofidence in". First of: So according to you I should stay away from making games that have any physics in them? Second: If you stay away from things that you are not comfortable with using, how on earth are you supposed to learn about it.
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A blog about how things went: http://www.leadwerks.com/werkspace/blog/34/entry-1120-game-week-development-of-lenga/
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So now that game week is over lets have a look back at how things went. Game play Gameplay itself was done really quickly. The idea for Lenga is basically Jenga with a twist of colors. I thought of creating an AI that would remove blocks based on a calculation. However I though it would become really boring. So instead I let the player remove a block of a specific color. Scripts on the wrong entity At some point during testing I came across a script error. I lost a good hour trying to figure out what I was doing wrong in my script, but as it turned out it was something else: a lua script was somehow attached to a different entity even though I never attached a script to that object. It did turn out that I am not the only one experiencing this. http://www.leadwerks.com/werkspace/topic/7275-script-properties-showing-different-script-properties/ Lua script editor A very annoying thing about the Leadwerks 3 script editor is that every new line starts without any indenting or tabs. This is really frustrating. Whether you enter for a new line or when you want to move your function one line lower. It breaks the flow and you are wasting a lot of time making sure that every line is aligned correctly. Physics The performance of the physics is just bad. There is not much else I can say about it. The newton 3 demos that you can play show a lot more physics activity and that without any fps drops or weird behavior. On my laptop I can barely run the game (For the record: I can play GTA 4 on my laptop). As soon as the tower falls over (24 blocks), the game slows down to 3 fps. After the game was finished I recreated it in C++, just to see if the physics performance would be better. Unfortunately that is not the case. I even went back to Leadwerks 2 (with newton 2) to do the same test. The performance is so much better. I can have 200 boxes in a tumbling tower without any fps drops. I am 100% certain that there is something wrong with the integration of Newton 3 into Leadwerks 3. Ofcourse this is really difficult to pinpoint but it sure is a showstopper. It isn't the first time this happened in a project with Leadwerks 3.
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The first Game Week Tournament is over! That means it is time to chose the winners. ---------------------- *EDIT poll closed: 1. Rick's Dungeon Master 2. Jorn's Lenga 3, Josk's Tanks --------------------- After 2 days the poll closes and the winners are made public. Dungeon Master Tanks Platformer Lenga
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2 simple levels but it shows the game's idea really well: Lenga http://www.leadwerks.com/werkspace/files/file/439-lenga/ @Rick, nice work dude. I am surprised on how good the graphics quality looks.
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You don have to drag objects in the asset tab. Just copy them to the asset folder. The trial doesn't have dynamic lighting, at the time of release that feature wasn't there yet. The trial is back from februari, there are many improvements on the light baking since then. And your english is good btw.
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Yes you can post it. Looking forward to what there is.
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No worries. more chance to get first place
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We are quickly reaching the end of this tournament. If you are ready with your project you can submit it in various ways. A new topic will be created to summarize all entries. Upload it in the gallery Upload it in the asset store Upload it to Youtube. Please post in this topic (or private message me) how your project is called, what it is about, how your experience was etc.. Jorn
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It is not supported. I also have never heard of it being on the roadmap.
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In cpp everything works fine. In Lua I too have this sometimes. It is hard to pinpoint but I did found out it has something to do with the audio compression. Lower rate wave files never cause this for me. Audio with 58.ooo kz are causing that issue.
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Perhaps the following: Simple box with box shape Apply force in direction Do not set a mass for the object.
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@xtreampb: Thats too bad dude. Good luck with your school and product. perhaps next time.
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I always wondered who would be the first person who would make a good attempt on portals. It looks really cool already Shadmar And btw, you can simply submit this for the game week tournament if you wish. Prototypes , level designs etc are just as welcome as small games.
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Sorry Shadmar. maybe next time. I am not sure what you are saying here. Do you mean that you won't have enough time?
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I think Rick means the following: The screenshot uses the default particle emitter. particles overlap each other.
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Have a look here :s http://www.leadwerks.com/werkspace/topic/6864-blend-modes-for-particles/
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It should not make a difference. Does it still happen when you restart your computer.
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That is a pitty, Still, you can submit everything that you have created. nice to see you join. 6 people are in the race . Everyone can still join of course, as long as you submit before the end time.
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have you tried this: http://www.leadwerks.com/werkspace/files/file/403-le3-simple-skydomeshader/ What option do you mean with "Josh told me that the trial version had/has a bug displaying skyboxes. As far as I know there is no skybox feature in the Le3 editor.
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That went a lot better than I expected. My game is done. Perhaps a menu and some extra levels, but that's about it.