Hello there, call me Mad, I lead my custom space sim project which has finished it's initial phase of planning (writing project doc, program arch and module design), took about a year.
For now Im looking for an engine that will be used in next phase and ofcourse LE is likely to be this after some trial tests, but before purchase Id like to know some answers:
1) As I understand LE is supplied in a form of DLL only, which is likely to be vulnerable, like hooking calls when creating bodies and will eventually result in easy cheat hacks. So is there a single static library available to be used or is there's a way to obtain it's source code, maybe through special license?
2) Are there any stated internal restrictions of the engine, like mesh poly count limit or max light, shadow rendering distances. Maybe a list of those restrictions?
3) For how long LE2 will be supported and updated after release of LE3? Since our project can take 2-3 years to complete.
4) Since there will be different modules, it would be nice to have a shared wrapper interface over LE to be accessible from different places. Ofcourse it wont be a full copy of LE functions, but a single DLL with a single exported function to get access to some abstract interface, it wont be known how to use it without source header, but Id like to know if this violates license.
PS It's non-commercial project.
Regards, Mad