Hey all,
I have recently been working with some project things, and I was looking at making projects run independent of the LE install directory, and I experienced a strange visual glitch.
When running a simple terrain world I get this sort of over bumpmapping in my grass texture, but not when running the world in the editor.
And something which I suspect is to do with this is in the console window,
"Warning: Uniform 'screenlightposn' does not exist in shader."
Any suggestions on what the problem might be here?