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omid3098

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Everything posted by omid3098

  1. just add "vegetation_" at start of your model`s name. like: "vegetation_yourmodel.gmf" "vegetation_yourmodelLOD1.gmf"
  2. So I've learned a new point tonight: Convex hull physic shapes will be separate for each object of a model, right? now I should do fix these: - pivot points in back rear of each drawer. - desk pivot point in same "Y" as drawers. - re create physics for drawers (and desk mesh?) according to top point. I can't go to office tomorrow , but I will make it as soon as possible. if you can see something wrong, or something missing in my to-do list, please correct me. Maybe?! this is a great tutorial for me right now. we have exactly same thing in our gameplay, but for a commode drawer! and I have to create models and physics for that. I had no Idea about how to do this before! but will do it easily, when I start that level.
  3. can you explain more? do you mean I should export drawer parts seperately and make convex hull phy for each part of each drawer? and how can I make the phy shape out of multiple convex hulls in one obj?
  4. as you want to do all tasks by your own, I can suggest you to make some clear concepts of what you want to make and define your gameplay, then model assets, test them in editor and script for those which need to have an interaction (don't forget your concept). keep on modeling and test them in a little scene,(don't forget your concept!), after you modeled one of your levels(even a little level), you can start terraining and place all your models according to your concepts. now you can bother with AI, GUI, and so on..
  5. yes! most of times I bother him with my irregular problems!! because I thought this problem is puclic, I reported in his related thread instead of personal email..
  6. After "Satyar: Return to parseh" It’s almost two years we are looking for a game engine to produce our latest game. We tried many game engines such as torque, leadwerks, unity, UDK, neoaxis, ogre, and so on. This week after more than one year of using Leadwerks, we decided to build our game using Leadwerks 2.3 . Now it’s stable enough to make a complete project. We are aware of advantages and disadvantages and going to trust it.
  7. Oh my GOD!! believe me, I did not mean, underground models are not good, or I can model better than underground models!! I just spent more time to mach colors and contrast in textures
  8. thanks, it seems more logical than my pivots! its not hard to do it right now, its really hard to upload! so I think I should wait for Josh to confirm
  9. oops :/ it seems I missed 5,6 should I change drawer pivot points to their rear center? what about desk mesh pivot point? I set all pivot point in same position for easier to place desk and drawers snap to one point with their correct posiotion.
  10. Happy new year every one, every where. Actually we don't celebrate christmas here, but let me wish the best for all of you people.
  11. Sorry for my late, here is new one: physics created using phygen- obj files included- MetalDesk GMF Format OBJ Files
  12. You can do this by assigning a new material in object properties-appearence pannel into Leadwerks editor. oops my bad it will change all instances, sorry
  13. should I report bugs here or in download section? in V2.1 exporter do not export phy in convex hull type. by choosing convex hull physic body will be collition tree.
  14. thanks Aggror. I know it should be better than this, but I tried to make it match with other objects in underground level. @Josh. it seems there is something wrong in Alex exporter. I will fix it using phygen and reupload. one question: can we put something inside drawers using convex hull shape?
  15. ah.. thats it! thank you guys. I have to export my model to obj and then use phygen. it seemd there is something wrong in ArBuz exporter.
  16. Good afternoon Marleys Ghost ! I exported it directely using Alex exporter..
  17. I checked "create *.phy file" and set type to "Convex Hull" in ArBuz Exporter. so I think they should be Convex Hull now..
  18. @VicToMeyeZR: thanks almost every one in this forum can speak and understand english better than me! Model is ready. Download MetalDesk GMF format there is 6 drawers as reference image, 4 of them are same but I exported them separately, because their pivot points would be different. All Pivot points are same place Physics are convex hull Source Max file is included Screenshots: Pivot poits: Physics: Download Source Max file If there were mistakes or errors, let me know. thanks.
  19. Check these: 2D & 3D Artist Looking for freelance work 3D Artist/Conceptual Artist/Matte Painter available for freelance work Character & Creature Artist Freelance CGI Artist
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