As you probably know, adding 3-4 point light eats many FPS (98 to 48 in my test scene) even if they are static lights.
so doing lighting for interior scenes should be little tricky.. and I need some help here.
here is what I've collected so far:
- Disabled shadow lights: we need some point lights with disabled shadow to use as local ambient lighting. will not get much FPS(48 to 49) but its better than nothing
- if is possible, use spotlight instead of point light in some places
one more thing, all occlusion culling are enabled, average rendered polygons are almost 12k but rendered shadows are 140k is this normal?
any other tips on lighting please?