Jump to content

omid3098

Members
  • Posts

    375
  • Joined

  • Last visited

Everything posted by omid3098

  1. I don't know how they are generating, so I don't know if this feature is possible or not. as you can see in this image: generated billboards are brighter than vegetations. it seems they don't generate with ssao, default shadows or other postprocessing effects. is it possible to affect user-define values before generating vegetations? for example if SSAO is enabled, billboards generate with SSAO(in same color range) and if user swithched off SSAO, they generate without SSAO.
  2. I was thinking on something like "Fule"!
  3. is "min height" and "max height" in terrain paint removed? I need them
  4. this tool would be great for racing games or flight games.. however it's not our current project but truely it would very usefull. thanks
  5. nice again! what about textured version?!
  6. omid3098

    Aerora

    amazing scene! great job Ubu..
  7. Many users are using blender in this forum. and if you know what you want to model and find out it's techniques, there will be not much difference between max, maya, blender.. and about using blender with leadwerks engine, if you can export to obj, dae, fbx in any aplication, you can simply convert it to GMF.
  8. I would suggest you to scale up UV and then fix seams. this way you can even use 3-4 tiles of a 1024*1024 texture for your model.
  9. well.. recently most of things became unwelcome to our project. some were our personal problems and some were not.. anyway according to our limited time, we had to work two times harder! and we are! the only thing makes us energetic, is to make more and more features work. unfortunately we lost our animator too and after two weeks looking for an animator, finally I have to do animate characters by myself. in these 2-3 days I could make a new rig template for characters and results seems good on Jasem (you know him!). I'm currently working on some urban people, and I have to rig and animate them.. Vahid is making some more automobiles (his models may shock you!) Mostafa is finishing a scene that I had not enough time to finish it. thanks him! and I have one more trainee here. she is smart, slow, careless, hard working and she really loves gaming! (maybe even more than any of us!) I can say (just a little) about coding! after a huge gap in this part now we are trying to bring it back to current project state. and finally our game dev blog is almost ready. (we really don't have enough time to make it under our own site) you can read about whole project there..
  10. -Cut scene manager system(interactive/non interactive) -Shader pack -Path finding library -Facial animation/expressions library -LE-PS3 Translator library -LE-Xbox360 Translator Library
  11. I checked previous versions(since 2.14) but I could not make billboard shader work.. and actually I could not understand how auto billboard generator(used for vegetation system) use this shader.. so.. please help me!
  12. you need separate materials for each textures.. I know there should be a simple tutorial about this, almost 1/3 new members will ask same questions. you can check materials of available models and check this tutorials (I think at the end of this tutorial, it will describe creating materials for textures)
  13. omid3098

    SSDO filter

    yep.. you're right about less geometry. but where in screenshot I grabbed, is collision between 2 planes. btw my previous try with more geometries was really terrible! half of them were black and they were crossed each other(my bad placement!) the best way I found is to use particles in 3ds max to put leaves on tree.. and I'm still noob in that.. do you mean I should use 2 surfaces in opposite directions for each plane? however I think that's not a good way to handle this, I tried this way this morning and unfortunately I have to say that results was not good at all!(and I'm wonder why that didn't cause z-fighting into editor?! ) why SSAO didn't had problems with that? is that actually does same thing with very low strength?
  14. I think you are using old updater. you should use one of these updaters. and there is no 2.2x versions there.. Edit: as I saw in another thread, you already have 2.3x (with editor) so I got confused why you don't have 2.32beta in your updater?
  15. just run SDK updater, choose 2.32Beta and hit update.. (and care your previous version with a backup)
  16. omid3098

    SSDO filter

    I checked SSDO instead of SSAO. I have to say for 2side polygons, SSDO will dark flipped faces alot. SSDO Off: SSDO On: SSDO vs SSAO: SSDO: Very dark: SSAO: Almost nothing!: So... is there any way to quick fix this issue in SSDO shader? I downloaded Blender SSAO but my scene will blink and I have no Ideas why?! (I don't know if I can use it directely or not I just replaced it with current SSAO) did someone got it work?
  17. wow! it should be amazing to see what did you do! I wish we had morph too. because I can deeply feel what do you mean by "doing incredible things"!
  18. nice model Naughty Alien I think she is little Barby! (specially in side view) and can you tell me more about your lipsync system?
  19. there is a bug tracker under resources part of werkspace. you can report bugs there. and as 2.32 is still in beta version, I think it would be better to report bugs in it's own thread.
  20. you should zip your file(s). (I gusss .rar format is supported too)
  21. FYI. leadwerks do not support morphing yet..
  22. omid3098

    Sunrise, sunset

    I digg animated cloud. the only engine I saw this feature was UDK. (with really bad implementation) can you use animated movies from real clouds? just as animated water? Real clouds you need someone to simulate some loop able animated clouds with alpha channel.(maybe a Vue artist)
×
×
  • Create New...