Describe: We have a rigged character (GMF format), and a coupple of motion files (for example .bvh format). can we load those motions separately on character using code or script into leadwerks?
in left picture (what we have now) we should marge all motions into one, and assign it to our characters and then export them to GMF. in right picture (what we want) we have some motions (not marged and in bvh format) and we have some rigged characters in GMF format. and we want to load bvh files using leadwerks on our GMF character. because:
As our first template character is 32mb (with 79 motions 6762 frames) and we want to use at least 20 characters(primitive characters), so we need almost 640mb (just for primitive characters)
if one motion needs some changes, we should marge all of motions again and re export all characters which contain that motion. and since we define frame numbers for each cycle, after edit one motion, next motions has to be shifted.
almost 40-50 normal people need 7-8 same motions. if we could load motion files separately, we will save a lot memory space..
anyway.. I think reasons are enough to describe how much we need to load separate motions (maybe .bvh or .fbx) directly on a rigged character.
so my questions are:
first can we do this now in leadwerks?
if yes, can you suggest where to start?
is there any previous works on this? (I can remember someone (maybe Mastexilo or Rick) wrote something similar but I could not find that topic)
any other ideas will be helpful..
Very sorry for bad describtion