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omid3098

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Everything posted by omid3098

  1. check this: How to define LOD Distance
  2. if it's just because of bump and specular, so smooth quality in real-time maya/max viewports (not even final render) looks much better than LE's realtime.. or there are other things behind the scene, that I don't know about them?
  3. try to change your importing pipeline. if you are using OBJ format and then OBJ2GMF, try FBX format and then FBX2GMF or inverse..
  4. Great idea for static cloths! I'll steal this thank you VERY much..
  5. then werkspace homepage will be under pressure(?) I guess..
  6. Great models! they look AAA level I strongly like your texture painting skill
  7. looks good kevin you can work more on shoes and trouser and dirt your textures with some custom brushes
  8. it seems exporter don't scale model for obj2phy exporter (I tested optimized convex hull) my phy bodies are much bigger than model. any other experiences?
  9. thank you Josh! very useful support..
  10. omid3098

    Dream

    nice music Gympy thanks for that..
  11. Using both chrome and Firefox: if I use this link for werkspace,it will log me in directely: http://leadwerks.com/werkspace/index.php? but using this one, I need to log in myself: http://www.leadwerks.com/werkspace/ so you can add first link to your bookmarks
  12. no problem with Chrome, but same problem with FireFox 3.6!
  13. omid3098

    Pirate

    really good model thanks..
  14. counld you make it work with this converted ini? I couldn't..
  15. I made a very very BIG model and when I drag it into editor, it will allways LOD2 visible (because of my distance from center of model). well I cound node define LOD distance in ini file as below: Mymodel.ini: LODDistance="1000 2500" and also could not find other samples in available models.. how can I define LODDistance?
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