enum
{
kCollisionProjectile = 6,
kCollisionEnemyAI = 7,
kCollisionCorpse = 8
};
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, Collision::Scene, 1);
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, Collision::Prop, 1);
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, kCollisionEnemyAI, 1);
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, Collision::Trigger, 0);
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, Collision::Character, 0);
PhysicsDriver::GetCurrent()->SetCollisionResponse(kCollisionProjectile, kCollisionProjectile, 0);
done =)