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Hannibal

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  1. Hello... I would like to ask a few questions about this game engine. I am attempting to find the right engine to help me create Machinima films. I am not interested or talented enough to create video games. i only wish to create 3d animation films. Can this engine help me do this? I am looking for an engine to allow me to create terrains that include water...buildings... I want to also to be able to import 3 models into the engine. This would include models from zbrush...cinema4d or daz studio. Some will be static models... Some will be characters ready for animation. I would use a mixture of imported Motion capture files and lip sync. Does this engine offer any kind of lip sync? I am curious to know if this engine offers any form of collison detection for characters. I am trying to avoid pass thru between 3d avatars.Furthermore can you tell me what kind of character controller do you have. Could i puppetry my character? Is there any form of lip sync or facial animation available. I am a fairly newbie to the world of 3d animation. I hope to choose a game engine because it offers realtime animation as well as a means of virtual filmmaking. I'd also like to know if it would be possible to import my mocap files onto characters i bring into this engine. I HAVE LOOKED INTO 3DS MAX AND MOTIONBUILDER. Huge learning curve just to get game level animation. Iclone and moviestorm doesn't offer character based physics. UDK AND CRYENGINE have amazing graphics-I have no idea how to make any of it work. My problem has been i need only a fraction of what animation or game engines offer. It is hard to ask how to do almost the very least with a game engine. I imagine i don't need to do any sourcing or coding. i just need a place to film. i hope my large list of questions can be answered. I THANK YOU IN ADVANCE.
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