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cassius

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Everything posted by cassius

  1. This is in c++ but does your code look something like this? //Create the player player = Pivot::Create(); player->SetPosition(0, 4, 0); player->SetMass(60); player->SetPhysicsMode(Entity::CharacterPhysics);
  2. Aggrors c++ tutorials for le 3.1 still work on current version of le.They include third person and fp examples. I am not sure where you can find them. ( I mean the actual code not the video)
  3. Have you tried "calculate normal" in the model editor?
  4. I used codebloks with le 2.5. It was good, fast compile and load times.
  5. simplist way is to just use Hide() and Show()and set a couple of flags.
  6. 3dws will not run on anything later than windows 7 I am sorry to say.
  7. I have closed doors in my game. The player will not go thru them as the door has a mass set to zero.
  8. its the coding that I enjoy most and its the only way to make your game a bit different to others. I will never be advanced coder but I make things work. Wouldn't want it any other way.
  9. I am using my own class called Actor. Will I have to change this name to avoid a clash?
  10. I had the same prob with these models. Thanks for fix.
  11. Open project manager and select blank project. then look in source folder for c++ code and in projects/windows folder for sln file.
  12. I dont know how long its been around but I only just found this menu item. What does it do? How is it used? .
  13. Thanks Wchris. That fixed it.
  14. The gun has a physics body. I will remove it and see if that works.
  15. After making the gun a child of the player instead of the camera, when I run the game the player/camera moves on its own with no key press. If I remove the gun then everything works fine. Anyone had a similar problem?
  16. I still got Blitzmax and le 2.5 on my machine. Sometimes I am tempted to go back to it, but then the forum would have less interest for me, so I stick with le4
  17. in my fps game a strange effect is occurring. if I press "w" key to move forward and then push forward the mouse my player and camera start going backwards fast and start rising upward way above my map.The only code I have changed in the last 2 days was to change gun from model to prefab.Latest drivers make no difference. Anyone have this problem?
  18. coudn.t you just create a hidden box shape at the gun position so that's what collides with walls.
  19. ah. Thanks everyone. looks like if I set up character in editor then save it as prefab I can cu out a lot of coding. I didn't realize that characters could be prefabs.BIG mistake made over a long period of time.
  20. You can set character angle in the editor, in scene/properties then save model as a prefab.
  21. I do rotate characters in uu3d when possible, as long as it is not just mdl format. Setting the angle in code or editor did not work.
  22. is the ambient light the same in both cases?
  23. no. Follow works without point but then the enemy walks backward. It looks to me that the spot point points to is low down on the target character making enemie lean forward when very close.
  24. I am using point and follow with enemy characters but when they get close to the camera/player they lean forward and seem to go downwards. Can this be corrected in any way/
  25. Have you applied a physics body to models in model editor?
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